201,573 Commits over 4,171 Days - 2.01cph!

8 Years Ago
NRE fix
8 Years Ago
Stat.OnMaxValueChanged invocation gated by designer exposed threshold Morphs optimsations
8 Years Ago
GroupStats managed tick
8 Years Ago
Target filter caching experiment Replaced some dateTime comparisons with garry's nifty TimeSince thing
8 Years Ago
Target filter caching stuff
8 Years Ago
More
8 Years Ago
Unfucking some UI
8 Years Ago
Spell stuff
8 Years Ago
Script error.
8 Years Ago
Magic staff
8 Years Ago
Scene Missing files.
8 Years Ago
Wrong folder.
8 Years Ago
Progress
8 Years Ago
Disabled life story (temporary client crash hotfix) Network++
8 Years Ago
Tweak
8 Years Ago
fix for 3rd person reload animations not playing
8 Years Ago
Subtracting 25069
8 Years Ago
Misc cleanup, UI fixes
8 Years Ago
UI bits
8 Years Ago
fix for worldmodels not animating when reloading.
8 Years Ago
Held slot preliminary work. Necklace slot isn't called Necklass.
8 Years Ago
Missing tooltips.
8 Years Ago
Moving tings to SQlite
8 Years Ago
8 Years Ago
Misc
8 Years Ago
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
8 Years Ago
Subtracting 25071
8 Years Ago
Merge from main
8 Years Ago
CodeGen
8 Years Ago
Merge from network_lerp_2
8 Years Ago
Fixed editor decal error
8 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
8 Years Ago
Various
8 Years Ago
shortened the delay time before bringing the shield up after swinging a sword.
8 Years Ago
Ragdoll & corpse stuff
8 Years Ago
Magic stuff.
8 Years Ago
Starting equipment
8 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
8 Years Ago
Taming the ragdoll physics WIP
8 Years Ago
Adapted craggy to test ragdolls.
8 Years Ago
Fixes from testing
8 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases
8 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
8 Years Ago
Merged back in subtracted AI changes.
8 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
8 Years Ago
Code gen
8 Years Ago
Updated manifest
8 Years Ago
Trying to untangle merge / subtract garbage
8 Years Ago
Rolling back BaseProjectile to before goosey's changes
8 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird