201,569 Commits over 4,171 Days - 2.01cph!
Added NPC.GetCurrentSchedule
Renamed a few vars in NetworkEntity to match new version
TextMesh hack to avoid running LateUpdate for all the things ever
UIScreen active state toggles GraphicRaycaster.enabled
Simplied UI scene structure
Updated BASS.DLL to 2.4.13.2-mp3free
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate
Removed BaseEntity.IsInView property, now only set for units
Added EntityEx.InFrontOfCamera
Build fix
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
BaseGrid.ValueAtEntityPosition robustness
Grid static entities not getting grid positions
Replaced BaseSettings.GridUpdateRate with IsStatic bool
multiple league serialization.
fixed a bunch of bugs related to having more than one league running.
Idle AI scoring fixes
Fixed building placement guide UI blocking raycast
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Building item requirements can optionally be required to be added in order
UI fixes
Fixed building UI showing empty categories
Refactored some gameManager/UI manager bits
Fixed UIWidget base.OnValidate not being called by some child types
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
Fixed activity popup not closing properly
Leaving And Joining Tribe debug setting.
Debug settings should now load correctly without having to display the tab.
less hectic navigation failure warping (maybe)
Stopped goats from spawning inside the cliff
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
default GPV momentum back to 1.
Also I changed all the data apparently.
AI Debugger now shows clamped score
Market window, terminal, misc
ViewFIll components get enabled as construction percentage grows
Reimplemented the construction requirements for FillViews (got lost in a merge)
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
Fixed fog of war debug toggle
Island1 rebake, rabbit den navmesh fix
Reduced decor bush navmesh obstacle radius
spear craft tutorial
convar and menu option to disable game tips