201,569 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Added NPC.GetCurrentSchedule
8 Years Ago
Renamed a few vars in NetworkEntity to match new version
8 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
8 Years Ago
Progress backup
8 Years Ago
merge from main
8 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
8 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
8 Years Ago
Save
8 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
8 Years Ago
various fixes
8 Years Ago
BaseGrid.ValueAtEntityPosition robustness
8 Years Ago
Fixes
8 Years Ago
Grid static entities not getting grid positions
8 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
8 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
8 Years Ago
apple tree
8 Years Ago
more apple tree
8 Years Ago
UI bits
8 Years Ago
More
8 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
8 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
8 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
8 Years Ago
list
8 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
8 Years Ago
fixes
8 Years Ago
more fixes
8 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
8 Years Ago
List serialization
8 Years Ago
Fixed activity popup not closing properly
8 Years Ago
Ragdoll progress maybe
8 Years Ago
Nav stuck detection
8 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
8 Years Ago
less hectic navigation failure warping (maybe)
8 Years Ago
Stopped goats from spawning inside the cliff
8 Years Ago
Simplified AI scoring and toned down mad bonuses from inherited score and module score.
8 Years Ago
NPCs now open doors
8 Years Ago
Merge from main
8 Years Ago
default GPV momentum back to 1. Also I changed all the data apparently.
8 Years Ago
Merge
8 Years Ago
AI Debugger now shows clamped score
8 Years Ago
Market window, terminal, misc
8 Years Ago
ViewFIll components get enabled as construction percentage grows
8 Years Ago
Reimplemented the construction requirements for FillViews (got lost in a merge)
8 Years Ago
Refactored a bunch of Item methods to support bypassing of animation callbacks for pretty much all the things
8 Years Ago
Reworked parts of island1 to get rid of some navmesh islands that were inaccessible
8 Years Ago
Fixed fog of war debug toggle
8 Years Ago
Island1 rebake, rabbit den navmesh fix
8 Years Ago
Reduced decor bush navmesh obstacle radius
8 Years Ago
Misc
8 Years Ago
spear craft tutorial convar and menu option to disable game tips