201,578 Commits over 4,171 Days - 2.01cph!

8 Years Ago
weapon_ar2
8 Years Ago
Merge from main
8 Years Ago
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8 Years Ago
Reflective normal flip for foliage two-sided lighting
8 Years Ago
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
8 Years Ago
StatsList UI prep
8 Years Ago
Merge from main
8 Years Ago
weapon_crossbow
8 Years Ago
weapon_crowbar
8 Years Ago
Removed unused skin shader variations
8 Years Ago
Fixed a isowner error
8 Years Ago
Supplies component tracks food categories separately. Added appropriate considerations.
8 Years Ago
Nerfed berry bush growth rates RivalDeath activity no longer creates notifications
8 Years Ago
Navmesh is rebuilt after building placement Disabled all navmesh obsctacles in entity views Updated Unity's navmesh stuff
8 Years Ago
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
8 Years Ago
NRE fix
8 Years Ago
backup
8 Years Ago
Build fix
8 Years Ago
Leantween UI bits
8 Years Ago
NRE fix
8 Years Ago
...
8 Years Ago
Subtracting leantween shit
8 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget
8 Years Ago
buildings without nmo
8 Years Ago
building assets
8 Years Ago
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
8 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
8 Years Ago
NRE fix
8 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
8 Years Ago
Pine trees / better snow textures
8 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
8 Years Ago
removing NMO from buildings
8 Years Ago
Save
8 Years Ago
removing NMO from buildings
8 Years Ago
NRE fix
8 Years Ago
Removed entityView hack that disables all NMOs
8 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
8 Years Ago
vm source updates
8 Years Ago
Added optional dual masked hair layers to core/skin shader
8 Years Ago
8 Years Ago
Fixed activity types having bad serverity values due to enum flags change
8 Years Ago
Disabled raycasts in human senses
8 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
8 Years Ago
Progress
8 Years Ago
Various world stuff
8 Years Ago
Scene, fixes
8 Years Ago
Progress
8 Years Ago
Douglas Fir snow variants
8 Years Ago
UnitView hides unskinned _meat renderers
8 Years Ago
Updated TMPro