201,578 Commits over 4,171 Days - 2.01cph!
updated planters with new models and fixed darkening of the wood
Cleaned up all missing asset references. Some other stuff too
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
Pine trees snow biome variants
More cleaning up warnings
Merge in project cleanup branch
Berry bushes no longer auto-dispense
Campfire added as addon to giant hunt
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
Add testconstruct back to the default scene list
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed)
Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
Subtracting changes, was on the wrong branch
Redid the corpse changes I did on the FillView branch
working on new strands and materials/textures
GitSync:
* string.Comma imporvement
* Made NeedsDepthPass work for addons
* Added env_fire and npc_fisherman translations for killfeed
Let's null Current Goal if its Module fails.
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
don't null Current Goal if we have an active GPV
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
Fixes roles icon on overlay markers
Fixed radial indicator not following its target
Fixed UnitIndicator progress balls lingering
Added back the timeout for Possessions.
Timeout is refreshed when a new GPV is set with the same Goal as when the itme was picked up.
Dispensables can be marked as infinite
Changed volume of music, made music pause on level finish and reset on level start
fix for LOS mesh being too low
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile
Fixed corpse decay being calculated when being cooked
Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully)
Grazing spots now have limitless effects to dispense
Hunters now also get the Cook AI module, but wont gather items and fill containers
Passing in client info via struct
Event music triggers must be flagged IsGameValid
more multi-league support work, fixed career mode start crash
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.