243,587 Commits over 3,898 Days - 2.60cph!
Fixed some references to GetAnimation() in the documentation.
Fixed animal trap interest.
Fixed anchors for conditional meshes
ADS provides less recoil reduction
crouching now provides recoil reduction
- Fixed some Unit prefab issues causing NavAgent errors
- Added a check for Player.CameraControls.IsFollowing to Player.UnitControls mouse interaction stuff
Merged changes from main.
Post-build deployment, GUID: 16ee3084-8a64-4ac4-a039-d58a3483bf2b
Reverted testlevel to non broke version
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed lootable corpse not dropping some of it's contents on death