195,816 Commits over 4,110 Days - 1.99cph!
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Put #server flag around MountPointInfo mountable. Moved one place on the client that was referencing it.
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West coast terrain sculpting around new megacliffs
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temp conversations and loadouts
Fixed modular cars double-calling UpdatePlayerModel on modules
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Aiming module storage WIP
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fixed new mission not updating mission hud sometimes
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
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Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
Desert dwellings progress backup
Fixed chickens being flagged for both navmesh and A*
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merge from modders_junkyard
CraneSpawner Prefab
Shredable(car)Spawner Prefab
Fixed the sign preview sometimes going out of bounds on some entities
Fixed paintable wheel not saving paint content on pickup
Fixed photo frames not showing sign content in inventory
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Better model for box storage in camper
Moved storage underneath barbecues
Updated a heap of colliders for the new setup
Merge Main -> MLRS. Stomped ParticlePlayground changes, keeping the version from this branch.
Added MLRS aiming module item
Fixed MLRS map looking wrong until a player first mounted
Updated distance LOD to include the rear cam and screen. Removed a couple of unused scripts from the MLRS.
MLRA dashboard rear camera
Camper BBQ lighting improvements
Improved system for destroying MLRS rockets by static SAM. Sam now always auto-destroys them if they get too close.
Other changes:
- SAM sites (deployed or static) now actually do the realmed remove for client/server. Looks like it was forgotten.
- ServerProjectiles now ignore trigger colliders in their GamePhysics.Trace calls. Need to keep an eye on this one.
Supply drop visibility mods & related files.
Siren spinner animator supports red siren lights too
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