195,812 Commits over 4,110 Days - 1.99cph!
Added a nav mesh carver component to car chassis to prevent animals walking through them
Added on base chassis and modified bounds on 2/3/4 module prefabs
▊▅▍█▋▅▇▆▇▍ ▄▇▉▋▌ ▅▅▊▍ ▉▇▊ ▋▄▊ ▍▊▍█ ▉▄▉▊▇ ▅▋ ▅▄▌▇▇_▄▅▄▉
▅▌▆▅ ▆▆▌▋ ▅▉▇▉▌ ▆▅ █▋▄▌▆▆▇
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
▍█▊█ ▊▆▆▊▆▉█▇ ▇▄ ▉█▇▄▊▅▅ █▆▍▋ ▅▌▇▍▇ ▋▅
▍▌▆▄▋▉▇ ▊▍▌ ▍▋▍▄▅ ▆▉▌▊▇ ▌▍▌▆▉▌▅▅█
▌▆▌▊▌ ▋█▊▋▅▉▆▉▄▋▍▊▊_▉▉▊█▉▉▇_▉█ ▌▌ ▅ ▆▄█▄▉▅█▅ ▊▄▇█▋ ▊▋▋ ▆▄▉▅ ▋▉▊▅▄ █▋▇▆▇▇
▌▊█▆▍▄▉▊█▇ ▄▊▅▍▇ (▋▌▇▉▋▇▍▆▌)
mission providers address the player properly when they have completed a mission
conversation adjustments
Do not show mission location at 0,0,0 when no location is specified
remove error log
mission points drop to ground
Merge from benchmarking_update
▄▅▇▉▋ ▉█▊▄▅▉▉█▆ ▅▆▋▄▉▌▉▅▅▆▊▅▋▇▇█▆▄
▇█▄▊▊▋█▅▌▋▌▉▆ ▉▌▊▍█ - ▆▇▇▍▊▅▋ (▇▄▋▌) ▆▍▊▉▌▅▅█ ▅▉▇
▋▊▍'▍ ▇▄▄▊▉▊ ▊▅▆ ▍▋▋▊▊▆▆▍▅ ▅▄█▇█▍▄▌ ▌▍ ▇ ▋▅▍▄ ▅▄▊▍ ▉▅▍▇'▋ ▆▆▊▉▌▄▇▍ ▄▉▉▌█▍
▊▅▉▊▌▋▌ █▌▋▋▉▉▊▆█▄ ▅▋ ▋▅▅ ▆█▍▋▉▇ ▋▉ █▅▊▅▍▌▍█ ▄▉ ▌▌█▌▌▇▉▋ (▋▉▉▇▅▋▋█▍▄ ▋▅▅█▊ ▇▇▊▌▇▊██ ▉▄ ▅▍▇▋▇ ▊▉▆▌▊ ▅▄▅ ▍▍▇▉▍▍)
▆▇▆▋▌▆▊▄▇▇▍ █▉█ ▄▅▆▍ ▅▌▌ ▍▍▋▇▋▉▆ ▋▄ █▊▍ ▋▋▍▅█
▍▄▆▆ ▉▌▌▌▍
CanAcceptMission now validates generated mission positions
Desert dwellings progress backup
additional terrain checks on cliff_tall_arc and medium
additional terrain anchors on cliff_low_sloped_R
▆▋▍▊ "▆▊▅▉▄▇▍▉█ ▉▋▆▆▆▊" █▇▆▋▄▉▉ ▆▉▉▋█▊ ▆▆▅▅██▊▆▊ ▍ ▊▊ ▋▅█▍▋ ▍ ▉▄▌▌▄▄▄ ▌▅▋▇▉▄▇ ▌▆▆▅ █▊▌
additional terrain anchor on problematic area on cliff_low_sloped_L (terrain gap)
█▇██▉█▇▄▅▋▌▌▅▋ ▆▌ ▍▍▆▊▇▊▅▌▄▌ ▇▆▇▊▌▊▆ ▌▍█ ▄▆▄▋▅
▍▄▋▆▄ ▊▍▉_▄█▅▄_█ ▆▉▆▉ / ▆▆▆▅▇▄█ ▍▆▉ (▊▅▌▉█▌▌▉█)
▅▉▍ ▅▇▉_▉▌▇▄_▍
Add ability for mountables to enable IK head look regardless of mount pose
Enabled head look on modular car seats when players aren't holding anything
Reduced view angles on camper seats
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
Unsaved supply drop code change