193,692 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Add model script to chassis and modules
5 Years Ago
Increased brake power a little
5 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
5 Years Ago
Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Enable saving on vehicle lift
5 Years Ago
Threshold display tweak
5 Years Ago
Added CompostEntireStack composter inspector bool, if this is enabled, the entire stack of an item will be composted each tick instead of just one from the stack. Simplified the fertilizer item creaction, getting rid of a loop.
5 Years Ago
Increased composter tick rate to 15 minutes
5 Years Ago
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5 Years Ago
Color code condition UI values, red when <= 0.5. Changed "Water" label to "Water Saturation" to be more obvious what it indicates.
5 Years Ago
Updated language files
5 Years Ago
Add position printout to vrad's "Zero area child patch" message
5 Years Ago
Fixed RichText clickable panels never being clickable if the first character is a new line
5 Years Ago
[D11] + Various fixes to assets
5 Years Ago
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5 Years Ago
UI work: clearer stats display, show percentage values, reordered.
5 Years Ago
[D11] Changed Distance check to SqrDistance check
5 Years Ago
[D11] Commented out a few debug.log calls that were called too often
5 Years Ago
[D11][#3037] Get popup open before hang on ps4 [#3655] Reenabled rightstick down UI event
5 Years Ago
[D11] Some tweaks to the boat optimisations to make them slightly more efficient
5 Years Ago
fix a couple of oversized textures
5 Years Ago
[D11][Art][#1582] Increased roads height to avoid Z-Fighting with terrain
5 Years Ago
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5 Years Ago
[D11] Fixes for More rotation issues and z fighting at the Launch Site
5 Years Ago
update save
5 Years Ago
merge from main
5 Years Ago
Removed FoliageRenderer class as it doesn't seem to be used any more...
5 Years Ago
wrapping up remaining caves scene terrain rework
5 Years Ago
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed WaterSystem
5 Years Ago
+ set the water AO to 0
5 Years Ago
[D11] Multiple Z fighting fixes at the Launch Site
5 Years Ago
Added menu item to reimport compute shaders
5 Years Ago
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
5 Years Ago
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5 Years Ago
Fixed a bunch of issues, almost all working.
5 Years Ago
Switch to DirectX12 on XB1
5 Years Ago
Turn off shadow casting on decal shader
5 Years Ago
Turn off old legacy pipeline camera components and old decal system
5 Years Ago
source update
5 Years Ago
Simpler fix for server shader stripping
5 Years Ago
[D11] Only strip shaders on CLIENT
5 Years Ago
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
5 Years Ago
[D11] + Fix to remnant_container_6x4 culling at LOD 0
5 Years Ago
Fixed calls to native code
5 Years Ago
[D11] Increased default joysticks deadzone to 0.3