193,688 Commits over 4,079 Days - 1.98cph!

5 Years Ago
[D11] Updated signal grenade particles.
5 Years Ago
[D11] Fixed LOD issue on junkpile_b.prefab
5 Years Ago
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
5 Years Ago
Merge from sprinklers
5 Years Ago
5 Years Ago
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5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
5 Years Ago
cherrypicking 46664 46665 46765 46786 46791 46795 46796 46811 46827
5 Years Ago
[D11] Portacabins vertex colour fixed
5 Years Ago
Correctly link items and their entities when loading from save
5 Years Ago
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5 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
5 Years Ago
▉▍▋▊▋▋ █▊▍▇ (▉█▋ █▋█▉ - ▌▆▆▉ ▄▄▄▄ ▇▅▉▄ ▉▋▇▆▉▌▉) ▄▇▋▌/▍▅▄▆▊▉▄▉▍ ▆██▅▋▅ █▍▊▉ ▇▉▌▉▇▉/▅▅▅▉▅█▅▅▇/▇▇▄▋▇▉▆▉
5 Years Ago
Updates for the change in deployed vehicle lift prefab name
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
gene slot weight tweaks
5 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Set Craggy back to daytime
5 Years Ago
Meta file only
5 Years Ago
Send an update if any genetics change during crossbreeding.
5 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
5 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
5 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
5 Years Ago
Compile fix
5 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
5 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
5 Years Ago
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5 Years Ago
[D11] Optimised smoke grenade particles.
5 Years Ago
[D11] + Portacabins LOD distance tweaks
5 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
5 Years Ago
Crossbreeding only happens within a planter.
5 Years Ago
Fixed init, added some packages.
5 Years Ago
Make Entity.SetLayerPlaybackRate and Entity.Set/GetLayerWeight shared (currently only intended to be used on players as a trial) Added Entity.GetLayerPlaybackRate (shared)
5 Years Ago
more
5 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
5 Years Ago
cave_large_hard scene terrain rework
5 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
5 Years Ago
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5 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
5 Years Ago
TerrainMap -> NativeArray conversion start.
5 Years Ago
[D11] Lighthouse z fight fix
5 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
5 Years Ago
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5 Years Ago
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