193,692 Commits over 4,079 Days - 1.98cph!

5 Years Ago
move PushUserType_Value to ILuaBase
5 Years Ago
switched hemp and pumpkin over to GrowableEntity
5 Years Ago
Yield calculation changes
5 Years Ago
change ILuaBase type enums to CamelCase
5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
Caves cliffs dressing with the new cliffs - managed to reduce the amount of objects used compared to old stuff
5 Years Ago
Rough but some progress.
5 Years Ago
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5 Years Ago
Add devwarnings for trying to base createfont fonts off of game/existing fonts CTakeDamageInfo, __tostring now includes the damage value
5 Years Ago
[D11] Define fix for animalanimation
5 Years Ago
[D11] Define fix
5 Years Ago
[D11][#3605][#3597] Fixed untranslated and double translated text
5 Years Ago
More balance tweaks. Small planter is now a default blueprint.
5 Years Ago
Added a profile config for teamcity
5 Years Ago
[D11] Z fighting fixes at the compound
5 Years Ago
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5 Years Ago
merge navarea crash fix and workshopDL/subscription handling changes from main
5 Years Ago
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5 Years Ago
steamworks.DownloadUGC's callback now has a second argument - a File object pointing to the .gma file
5 Years Ago
WorkshopDL: Do not try to mount files we failed to rename and mount the old file instead. WorkshopDL: Also try to mount the old steamworks.Download files
5 Years Ago
[D11] Harbor Decal Fix
5 Years Ago
Fix protobuf codegen for doubles
5 Years Ago
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5 Years Ago
Quality/modifier/calculation balance tweaks.
5 Years Ago
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5 Years Ago
upgraded to hdrp 7.2.0
5 Years Ago
subtracting 46897
5 Years Ago
5 Years Ago
Messy tests looking at how to utilize unity jobs. No bueno.
5 Years Ago
▋▋▆▉▍ "▇▇▌▄█▋▍▅█/▇▊▋▉▍▅▉▅ ▉▆▊▇▇▇▅█" ▍▅▊▄▄▌▆▅▉ !▉▅█▄▇ "▇▌▇▄▉▆▌▊▇/▋▋▊▅▍▍▊▍ ▍▊▉▉▉▆▄▇" ██▉ ▄█▄▅▄ ▆▍▌▍▇▋▍▉ ▇▋▍▇█▋▇▆▍
5 Years Ago
modifications to caves and timber mine entrances to make meeting with terrain even easier removed old ore vein decals - decal projectors are a bad way to handle these in retrospect, should be done using geo
5 Years Ago
merge from main (46905 changeset)
5 Years Ago
2019.3
5 Years Ago
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5 Years Ago
Trust the local player to do aiming animation for throwable weapons. Otherwise the locally set aiming is being replaced by the state received from the server for a brief period.
5 Years Ago
[D11] Again more z fighting fixes
5 Years Ago
[D11] Optimised animal step sound prefabs to reduce their footprint on the cpu. No longer creates a prefab with every step.
5 Years Ago
[D11] + Adjusted mt_sign_a lod distance and mesh cull distance of the lettering
5 Years Ago
Backup
5 Years Ago
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5 Years Ago
UI padding tweak
5 Years Ago
Merge from terrainmap_nativearray
5 Years Ago
Merge from main
5 Years Ago
FoliageKey now uses mesh as well as material
5 Years Ago
Replaced old rocks prefab instances with new one in caves_dressing scene Added small colliders to cave gravel prefabs for rare cases where stones are scaled a bit larger
5 Years Ago
Caves - more work towards converting and tuning textures/mats to new hdrp standards Replaced old cave gravel meshes with new ones using terrain 'foliage' rocks
5 Years Ago
Attaching PlayerState to the BasePlayer
5 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
5 Years Ago
Add PlayerState persistence table
5 Years Ago
Adjust trigger parent volumes on flatbeds