198,711 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Merge from main
5 Years Ago
Vehicle lift module internal storage UI changes,. Make it clear that it's not for adding items to internal storage
5 Years Ago
merge from main
5 Years Ago
UI layout scaling fixes.
5 Years Ago
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5 Years Ago
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5 Years Ago
Alarm UI
5 Years Ago
Update menu UI to have a help button
5 Years Ago
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5 Years Ago
Underwater sounds no longer play when dead and player's camera is not underwater
5 Years Ago
[D11] [UI] Fixed grammar in loading screen tip.
5 Years Ago
[D11] [UI] Betting Icons sprite changed to POT texture.
5 Years Ago
[D11][UI][#4060] Altered HUD item icon‭
5 Years Ago
Merge from server_browser_update_fix
5 Years Ago
Fixed issue where server browser will update if tab has focus when closed.
5 Years Ago
npc_barnacle clears the entities it spawns when removed npc_barnacle no longer crashes the game if it is missing its "tongue" entities
5 Years Ago
merge from farming 2
5 Years Ago
[D11] Removed unneeded comments I forgot to remove in previous checkins.
5 Years Ago
Client now knows about any active modifiers, dirtied on on add/remove.
5 Years Ago
Dying to HL2 leeches no longer keeps playing the leech sounds until you respawn, dying above water with leeches also no longer plays the leech sounds when you fall underwater while you are dead
5 Years Ago
[D11] [UI] Added singular "minute" translation to translations files.
5 Years Ago
+ blood splatter xbox fix 2
5 Years Ago
+ Sorted the blood splatter compression for xbox one
5 Years Ago
Merge from server_browser_update_fix
5 Years Ago
Modifier serialization, proto.
5 Years Ago
Fix for server browser still updating while in the background
5 Years Ago
[D11] [UI] Fixed vending machine not allowing drop input to end when releasing input.
5 Years Ago
+ Crunched down these effects textures
5 Years Ago
Berry spawn fixes. Modifier fixes.
5 Years Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
5 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
5 Years Ago
Hitting foodbox no longer flags player as hostile
5 Years Ago
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5 Years Ago
water pump emissive scale
5 Years Ago
Electric heater model and materials
5 Years Ago
added berries to spawn pop lists
5 Years Ago
berry collectables and spawn populations
5 Years Ago
Fixed berry consume bug
5 Years Ago
merge from monument_bypass
5 Years Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
5 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
5 Years Ago
Nest some if statements
5 Years Ago
merge from main
5 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
5 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
5 Years Ago
Fix water purifier not showing power consumption in inventory
5 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
5 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
5 Years Ago
Decay modular cars at 25% rate if inside
5 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter