193,473 Commits over 4,079 Days - 1.98cph!
+ Added a new flesh blood impact
+ Changes to the Blood Size
Adding a hit detection benchmark
[D11][#3385] Fix for floating handle issue, Scene to prefab
[D11] + Found missing particle systems for players footsteps, disabled shadows
[D11] Change for Helicopter texture and Blue Rocket Crane texture
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
+ changes to the blood again
merge from entity_parenting_3
Attempt to fix race condition with destroying entities
merge from skeleton optimizations
Possible fix for VM legs issue.
+ tried again to fix the water shadow plane
[D11] Fix for Flashlight changing colour
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
[D11] + Remainder of the particle systems shadows turned off
Reverted
44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
[D11] Added class to get a Xuids for all players on a server
[D11] LODs for all Helicopter parts
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
[D11][#3406] Fix for getting stuck at start menu
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
[D11] [UI] Localisation database format changes.
[D11][#3413] Fix for find join game main menu issue
Fix incorrect vals on 3mod chassis
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies.
Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
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Prevent "Look rotation viewing vector is zero" complaint from Unity
Another OnValidate switch to PreProcess
Merge coroutine/invoke changes branch
Use dictionary method instead of storing the action in the module
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
don't call into NetworkVarNotify when angle NetworkVar hasn't changed