193,473 Commits over 4,079 Days - 1.98cph!
Free the old magnet occupant properly
Update magnet snap to use a similar system to VehicleLiftOccupantTrigger
▅▉▆▇▉▋ ▌█▇▆▇▌ ▄▊ ▇▆▋▉▍▍▋▆▍▍█, ▅▅▌▌▆ ▍▍▌▅▇▋▊▆▋ ▉▍▊█
Fix another null check problem
Rewrote occupant trigger to use a more logical TriggerBase system. Adjusted layers on obstruction sensor. Protocol++.
▄▇█ ▉▋▆▄ █▌▋█ ▋▆▉▉▋ ▅▄▌█▅ ▇▆▉▄▉▋
▉▄▋▆▇ ▇▊▍▋▇▊▍▉▄▌▅ ▊█▋▄▄ ▄▄▅ ▍▌▌▋▉▆▅▊
Add player.wakeupall server command (good for waking up lots of bots after a server restart)
Fixed inventory.copyto not working when called from an input binding
inventory.equipslot no longer looks for a player in front of the calling player (only works by passing in a player name)
inventory.equipslottarget is a new command that takes no arguments and looks for a player in front of the calling player (good for input binds)
Composter protobuf and serialization.
More composter wip. Merged from main.
▊▊▆▄ ▉▆▍ █▌▌▊▆▆▅▇▋ ▇▅▇▆▄▇▉▍▉▆::▍█▇▅▊▊▌▊ ▇▌▄▊
▅▇▉▌▄ ▇█▍▋█▌ █▉▊▊ ▅▍▉▇▌▍▅▇▉█▉▅.▌▄▇▆██▊▄▌▆ ▍▅▊▌ ▋█▅▅▆ ▍▅▉█▇▍▆▋ ▍▄ ▄▄██▆▊ ▌█▆█▄▍▊▌ ▌▄ █▋▍▅ ▋▅ █▅▊ ▄▆▊▍▆▅
▊▊▄▌▆ █▊▇▆▍▄▍ ▊▆▍█▋▉▇▉ ▉▋▌▆▌▉ ▇▌ ▆▇▅█▍▇▇▆▉▍.▊▉▋█▊▆▊▆▋▍▊▉▉▄▊▋▉▍ (▌▋▄▊▅ ▌▄▍▋▉ ▍▆▌▋ ▌▋▍▋▋▅▄▊▊ ▉▋▇ ▅▋▌ ▅▌▆▋█)
Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
Fixed func_tankrocket on HL1 maps firing stationary rockets that do no damage
Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun
Fixed a console warning when turning off func_tracktrain controls
Made a bunch of items compostable.
Added ItemModCompostable and Composter checks for it.
+ changes to make the Blood effects more red
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
Fixed GameObjectRef references
subtracting entity_parenting_2
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
Merge from skeleton_optimizations
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
Fixed sash not getting removed.
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.