193,460 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Can no longer build and deploy on roads (currently 3 wall heights vertically and 4 meters horizontally)
5 Years Ago
Changed detail color to instanced properties
5 Years Ago
Fixed vgui_drawtree crashing
5 Years Ago
Fix the 32bit builds
5 Years Ago
[D11] Quarry mining rig material fixes
5 Years Ago
Properly null terminate console output
5 Years Ago
Added detail layer blending control via detail color on rust/std shader set
5 Years Ago
[D11] Fix for Z Fighting at Launch Site
5 Years Ago
[D11][UI] Chinese simplified and traditional language keys
5 Years Ago
[D11] Fixes for various LOD vertex colour issues
5 Years Ago
[D11][UI] Fixed an number of options not been set to default, fix setting options to default resetting language. Set languages keys to native spellings
5 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
5 Years Ago
[D11] Fixed mismatched colours between FemaleBody.Dark and FemaleHead.Dark. Reduced specular on chainlink fence.
5 Years Ago
{PS4/XB1} [2019.3] Foliage (Bushes/Flowers/Grass) move (animate within its position) when the player moves, and their speed of movement (animation within its position) increases {PS4/XB1} Environment assets flicker between two colours foliage world position calculation was duff.
5 Years Ago
[D11] Campfire Scale Fix
5 Years Ago
[D11] Define Fix
5 Years Ago
Only spawn prefab mountains on 5k maps or larger (4k maps need the free space to fit the new ring road + large monuments)
5 Years Ago
Added target count to monument placement scripts to avoid placing as many as possible on larger maps (TODO: needs configuring based on average 4k map monument counts)
5 Years Ago
Impact effects
5 Years Ago
[D11] Fix for null connections in CullingVolume
5 Years Ago
Fixed TerrainPlacementMap starting out disabled
5 Years Ago
[D11] Fix commandline
5 Years Ago
Prefab mountain updates
5 Years Ago
[D11][UI][#3362] Quick Chat will now translate on receiving client rather than sending client
5 Years Ago
[D11] [UI] Fixed server define issue in OptionsUI OnValidate.
5 Years Ago
Added placeholder Fertilizer item. Manifest.
5 Years Ago
[D11] Moved shader into correct folder
5 Years Ago
[D11] New layered materials for tugboat
5 Years Ago
D11 Merge with main
5 Years Ago
[D11] [UI] Game now detects system language of user and attempts to default to system language if it is supported, or closest viable fallback if not. If no support or fallback languages could be found, will default to english. This should address the issue of boot-flow screens always appearing in english.
5 Years Ago
[D11] Changed BarrellWater Material so its not magenta + Launch site mesh gap fix
5 Years Ago
Deleted un needed scripts
5 Years Ago
removing un needed components
5 Years Ago
Cached some components that were getting called every update. Refactored/split out a bunch of GrowableEntity calculations so it's easier to take a bunch of new factors into account, going forwards.
5 Years Ago
[D11] Fix for Harbor Barge Incorrect LODs
5 Years Ago
merge from skeleton_optimisations
5 Years Ago
merge from main
5 Years Ago
Physics materials
5 Years Ago
Setting up prefabs
5 Years Ago
+ changes to the wood flecks material
5 Years Ago
[D11] Fix for Incorrect Vertex Colours on Bus Stop
5 Years Ago
Adjust WheelRay mask to better match what the vehicle movement layer actually hits.
5 Years Ago
[D11] Fixing some issues I found with a truck missing smoothing groups in a LOD model and a cone with incorrect LOD distances assigned
5 Years Ago
Remove the collisionLayerMask. Vehicle collisions will already only detect hits on the Vehicle Movement layer anyway, and it should be fine to consider all of those as collision hits.
5 Years Ago
Expose more resource collection Expose more animal kills Fix UI being left open
5 Years Ago
Code review: Moved WheelRayMask into Defines.cs as WheelRay