198,750 Commits over 4,140 Days - 2.00cph!
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
[D11] - Bug 4042 - Red Toolbox Scale Fix
Addon custom spawnlists, Game props and Addon props lists are now read only
[D11] - Texture map crunching. Checked in game.
Add an editor script to export all the items (with icons) for the app
Added updated boar model
Added updated boar textures
[D11] [UI] Removed unused UI textures.
Add all the vending machine sell order info to the app marker data
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
WIP client task request system
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
Have the fuel gauge drop to zero when engine is off. REALISM
Updated plumber default inventory config with new items
Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
Merge from Main -> Vehicles
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
Allow modular cars to spawn on road OR roadside topology
Failed to read addon %i => Failed to read addon file %s
[D11] [UI] Fixed Roadsign Gloves translation issue.
Fixed server-only runtime errors during client component stripping
Forgot ConstructionSocket.cs
water_pump rig and animations
First round of piral stairs tweaks and fixes
added water pump, col and gibs, added to prefab
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made weapon world models relative sizes
[D11][#3672] Miners hat no longer has pixelated light cookie.
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
Restored HapisIslandTerrain (still used in a bunch of scenes)
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[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
[D11] Modified to allow location of texture in project from debug output
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
Boot out currently looting players from engine bay looting when the engine starts
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
Destroy powered water purifier if ground is missing
adding table basic prefab setup/ collider