193,466 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Backup
5 Years Ago
skin approval
5 Years Ago
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
5 Years Ago
User friendly error codes for GMPublish.exe
5 Years Ago
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
5 Years Ago
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
5 Years Ago
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active Hide Subscribe/Install buttons in main menu with -noworkshop steamworks.FileInfo's "children" key uses numbers are keys, not strings
5 Years Ago
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5 Years Ago
[D11] Optimising texture sizes for console
5 Years Ago
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
5 Years Ago
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
5 Years Ago
[D11] Reduced Shininess of SLOD material
5 Years Ago
[D11] Junkpiles collision fix
5 Years Ago
[D11] Restored missing junk pile bases from a couple of prefabs
5 Years Ago
Merge from d11_console_version
5 Years Ago
shader updates
5 Years Ago
[D11] Metal1 and Blood_BulletHit effect fixes
5 Years Ago
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
5 Years Ago
[D11][UI] added translation string for the BradleyAPC
5 Years Ago
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
5 Years Ago
better normal calculation
5 Years Ago
placeholder Composter prefab setup, manifest, save update.
5 Years Ago
[D11] Tugboat Magenta LOD fix
5 Years Ago
Cave target count is now 10
5 Years Ago
Large monument target count is now 7 (even on maps larger than 4k)
5 Years Ago
Merge from main
5 Years Ago
adding LOD Regrouped all the module/chassis etc on a single mat/texture
5 Years Ago
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5 Years Ago
Fixed incorrect accuracy calculation
5 Years Ago
Put all vehicles mats on 0 detail colour alpha by default (representing the 100% health look). Also switched to Rust/Standard shader.
5 Years Ago
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5 Years Ago
Import MeshBaker plugin (minus Examples directory)
5 Years Ago
New vehicle spawn presets that use the two new modules (1m storage, 2m passenger)
5 Years Ago
fix missing reference/ wip LOD
5 Years Ago
Updated texture array creator (fixes + sort on drop)
5 Years Ago
Rich Presence setup
5 Years Ago
Added base layer + detail mask texture array path w/ instanced per-material index Added "rust/standard indexed" shader set
5 Years Ago
Merge from motd
5 Years Ago
Wheel mat rename again
5 Years Ago
Fix spawnable script setup
5 Years Ago
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
5 Years Ago
Nuked custom 2d texture array inspector (unity now has built-in)
5 Years Ago
Merge fix
5 Years Ago
Some more health fixes. Fixes repairs.
5 Years Ago
Revert some health changes from my #39974, so overrides are used correctly.