198,789 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
5 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
5 Years Ago
Enable read/write on vehicle lift gibs
5 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
5 Years Ago
Remove unused vars
5 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
5 Years Ago
Simplify conditional object code
5 Years Ago
Fix cars floating when the ground is destroyed under them.
5 Years Ago
Disable deletion of particles in game.CleanupMap entirely
5 Years Ago
different approach to delete OB particles on map cleanup.
5 Years Ago
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5 Years Ago
Scene
5 Years Ago
Scene backup and 'mo cleanup.
5 Years Ago
Fixed transition to terrain thickness = 1
5 Years Ago
[D11] Merge with main
5 Years Ago
Added translucent version of lit terrain-blend + minor shader naming changes
5 Years Ago
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
5 Years Ago
[D11] - Glove Texture Size Changes
5 Years Ago
[D11] - Fix to Armoured Door Specular
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
5 Years Ago
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5 Years Ago
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}. Testing the perfromance of 1024 maps on those platforms.
5 Years Ago
Disabled the weight hack for ragdolls - causes problems with posing for people
5 Years Ago
[D11][UI] Removed references to all coins texture
5 Years Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
5 Years Ago
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5 Years Ago
[D11] Added min height check to player spawns to prevent water spawning.
5 Years Ago
[D11] Set cached ammo mod type to null when changing ammo type.
5 Years Ago
Applied ShufflePlayerSeed fix for corpses to client.playerseed
5 Years Ago
Fixed exception when attacking a campfire mounted water purifier
5 Years Ago
Removed an allocation in TooltipContainer.Update Tooltips will now shift horizontally if they are partially hanging over the side of the screen (noticeable on respawn button)
5 Years Ago
Return string info
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge the Switch On and Switch Off inputs on the fluid switch to a single Toggle input that will enable the switch when powered and disable the switch when unpowered
5 Years Ago
Another vehicle lift edit
5 Years Ago
Several fixes and cleanup for the vehicle lift.
5 Years Ago
Fix overall performance calculation bug
5 Years Ago
Adjust engine part descriptions to be plural
5 Years Ago
Check angular velocity for sleep check, as well as standard velocity. Fixes issues when using flip pushes.
5 Years Ago
Remove water purifier proto def, it's no longer needed now that the water storage is a saved entity
5 Years Ago
Added input/output slots to campfire water purifier
5 Years Ago
Adding table model/material/texture