192,849 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Item name changes
6 Years Ago
Updated to 2019.2.10f1
6 Years Ago
Fix getting account info errors
6 Years Ago
merge from /bow_fix
6 Years Ago
Fix for dropping horse world models
6 Years Ago
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6 Years Ago
merge from /quickloot
6 Years Ago
Assigned right hand to high hat IK pos
6 Years Ago
6 Years Ago
Standardised some animator crossfades Speed up crossfades for player (not instrument) to try and fix speed differences
6 Years Ago
Subtract the jenkins file change from yesterday
6 Years Ago
Exposed note hit time on IKController (lower = faster hand movements) Exposed a curve to control how hands move between their hit and rest state
6 Years Ago
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
6 Years Ago
Lift go more fasterer
6 Years Ago
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6 Years Ago
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6 Years Ago
Cleaned up item descriptions
6 Years Ago
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
6 Years Ago
Corrected containers in the vehicle edit UI
6 Years Ago
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.
6 Years Ago
Fixed tuba glow model not assigned correctly Fixed cowbell and tambourine LODs on world models
6 Years Ago
Block note input while in UI (inventory/Crafting/etc)
6 Years Ago
Switch third person camera to a sphere cast to prevent clipping
6 Years Ago
Switch drum kit, xylophone and piano to use burlap sack as world models
6 Years Ago
Rename Flute to "Pan Flute"
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
baseline
6 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
6 Years Ago
drum sound updates
6 Years Ago
Video player debugging
6 Years Ago
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
6 Years Ago
Made second argument of Player.SetFOV optional Player.GetFOV returns a float on server Fixed SWEP.TranslateFOV not opening area portals SWEP.TranslateFOV is now shared
6 Years Ago
Require SteamID + secret token for auth Change SteamID fields to uint64
6 Years Ago
LOD cleanup
6 Years Ago
[D11] Set up some prefabs that weren't set up
6 Years Ago
prefab and anim updates
6 Years Ago
[D11] Issue 2882 fix again, checked mesh collider to prevent player falling through sewer_bigroom_b
6 Years Ago
[D11] Remove tutorial objects from the prefab pool
6 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
6 Years Ago
[D11] Fixing Rocket Factory Building fbx
6 Years Ago
Managed Lua convars save properly with FCVAR_NEVER_AS_STRING flag
6 Years Ago
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6 Years Ago
fix the delay before firing 2nd arrow of a bow
6 Years Ago
[D11] targeting computer model scale fix
6 Years Ago
Fix ArgumentOutOfRangeException in TMP_InputField.Backspace Ignore some exceptions that are out of our hands
6 Years Ago
[D11] Structures/Rocket_factory_building LODs
6 Years Ago
[D11] Adds new convars
6 Years Ago
[D11] Latest prefab pool shrinker (now realtime, as prefabs are pushed back to the pool), latest entity cache changes (small optimisation), latest prefab stats (optional on +world.prefabstats 1 commandline) also makes clientside entity caching optional with world.networkcache 0 commandline) The prefab shrinker will now be creating garbage... I have not yet profiled this on console.