131,036 Commits over 4,232 Days - 1.29cph!

6 Years Ago
Merge from main
6 Years Ago
Quick runtime conversion test
6 Years Ago
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
6 Years Ago
[D11] [UI] Removed placeholder text from privacy policy popup body.
6 Years Ago
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
6 Years Ago
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
6 Years Ago
Conditional corners prefabs/setup
6 Years Ago
fixing some pivots
6 Years Ago
All tiers conditional corners gibs models
6 Years Ago
Update preloaded content with 30s/20s/10s clips
6 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
6 Years Ago
Easter menu background video
6 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
6 Years Ago
Fix unnecessary double-set for car car between Seating and Engine
6 Years Ago
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
6 Years Ago
Code review: Add distance checks to RPCs
6 Years Ago
Fix sliding windows not sliding
6 Years Ago
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6 Years Ago
Merge vehicle module refactor -> Vehicles
6 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
6 Years Ago
Added Lit Particle template and shader (wip) Updated other templates
6 Years Ago
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6 Years Ago
Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
6 Years Ago
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6 Years Ago
Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
6 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
6 Years Ago
Make sure client side map markers are cleared when joining a server
6 Years Ago
merge from Easter2020
6 Years Ago
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merge from Easter2020
6 Years Ago
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merge from Easter2020
6 Years Ago
Rust Easter event logo - Thanks Lewis! Updated MenuUI
6 Years Ago
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Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
6 Years Ago
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Phrases
6 Years Ago
protocol++
6 Years Ago
merge from Easter2020
6 Years Ago
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