192,862 Commits over 4,049 Days - 1.98cph!
Merge from Main -> Vehicles
Update vehicle edit UI prefab
Merge Vehicle UI branch back into Vehicles
UI now refreshes correctly when a new chassis is added to the lift while already looting
[D11] adds a script to stop import of c# scripts when in play mode
Material update from main
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Fixed converter emisison property not found on some materials
Debug manifest not loading
tuba world model culling early fix
[D11] Switch Physics to Multibox Pruning Broadphase
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
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Don't spam about DTVar_ReceiveProxyGL on beta branches
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
[D11] New optimised version of cache cleaner.
[D11] Changed to use correct function call.
[D11] Fixed Iceberg and Ice Lake
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
[D11] Model Updates - Art Optimisation
[D11] - Updated game manifest (Josh)
[D11] Assets\Bundled\Prefabs\Radtown LODs
[D11] Checked models folders and set up LOD Group components on prefabs
[D11] + structures\office_buildings models folder LOD's applied etc
merge current fixes from /hapis_reconnect
Can no longer research instruments
[D11] + structures\Military_tunnels_signage LOD Checked
[D11] + structures\industrial_structures - remaining models folder LOD
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Fixed further errors and most noticeable visual issues
Possibly fixed NRE in debug.gesture
Show instruments in crafting menu in build
Change the command server port offset to reduce the chance of colliding with something else
Revert last change for acoustic guitar
Add option for bone aligner to use hard coded values
added hold auto-drinking to the water catcher drink button. scene2prefab, lootpanels scene.
[D11] Scale fix on Sentry + Red Door / LOD fix on Pipe_Pile_b
Fixed large number of prefab throwing errors
[D11] Remove burnt info from BBQ/Furnace/Campfire