192,825 Commits over 4,049 Days - 1.98cph!

6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Vehicle editing UI and vehicle lift changes, WIP
6 Years Ago
Fixed console system code generator
6 Years Ago
Fixed compile errors
6 Years Ago
Can now spawn chassis with appropriate resources
6 Years Ago
Refactored IK controls into a new component (removes a lot of unneeded fields on held instruments)
6 Years Ago
When equipping an instrument, reset all bone scales above spine2 to 1
6 Years Ago
Fixed deploy mesh disabled on Bass guitar
6 Years Ago
Fixed moviemaker icons
6 Years Ago
Switched to LODGroups on: Tuba, Bass, Jerry Can Guitar, Cowbell, Tambourine and Trumpet
6 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
6 Years Ago
Fixed drumkit player animator override missing some animations and defaulting to trumpet poses
6 Years Ago
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6 Years Ago
Chassis craft UI WIP
6 Years Ago
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6 Years Ago
Increased bone influences to 4 per vertex in all quality modes but potato
6 Years Ago
Fixed graphics quality slider range
6 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
6 Years Ago
Same as before on a few more mats
6 Years Ago
Scene backup
6 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
6 Years Ago
Reverted puzzle box materials to HDRP/Lit
6 Years Ago
Fixed dupe icons not showing skins and bodygroups.
6 Years Ago
Added ENT_ANIM.GetShadowCastDirection hook
6 Years Ago
Scene & mats
6 Years Ago
Merge from main
6 Years Ago
[D11] Fix for disabled objects entering the prefab pool and never becoming enabled again
6 Years Ago
HEV suit checkbox in spawnmenu
6 Years Ago
A checkbox for cl_enable_loadingurl in Options menu
6 Years Ago
[D11] fix for both cameras being enabled.
6 Years Ago
Rust.UI icons
6 Years Ago
Fixed horse ragdoll not displaying armour properly
6 Years Ago
[D11] + structures\Junkyard Converted LOD Group and adjusted LOD's
6 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
6 Years Ago
[D11] Nature/Driftwood + Nature/Ice LODs
6 Years Ago
[D11] Junkyard LOD's
6 Years Ago
Entity shadows continue to update even when the entity is "asleep" while the shadow is being lerped Added Entity.UpdateShadow() clientside function
6 Years Ago
[D11] + structures\building_allowed_guide\models LOD's created
6 Years Ago
[D11] temporarily switch wire shader to avoid NaNs in framebuffer, still needs a proper HDRP friendly wire shader doing.
6 Years Ago
cherry pick chat popup fix
6 Years Ago
Animal skeletons / ragdoll setup
6 Years Ago
Icesheets LOD upto LOD3 with vertex colours on final LOD mesh
6 Years Ago
Force close chat popup when closing chat
6 Years Ago
[D11] + structures\house_ruins\models LODs sorted out
6 Years Ago
[D11] structures\industrial_doors_static LODs adjusted
6 Years Ago
[D11] structures\harbour - The rest of structures\harbour LOD's added/adjusted etc
6 Years Ago
Fixed session button weirdness
6 Years Ago
[D11] structures\Harbor LODs converted/harbor models LODS added
6 Years Ago
[D11] Junkyard LOD's