192,862 Commits over 4,049 Days - 1.98cph!
Bradley loot crate spawn probability tweaks
[D11] [UI] Removed debug lines from map virtual cursor code.
HQM Horse shoe price increase
Outpost vender now sells horse roadsign armor
Instruments that can't play multiple notes can't play a new note until the current note is released
Move held prop handling to LateUpdate
Adjust chassis colliders to match Thai's new models
Fixed animations playing forever on single note instruments (cowbell looping fix)
Working on modular vehicle inventory (module sockets)
merge from map_improvments
Added 3 more instrument playing animation slots and associated enums
Fixed weird tooltip hover location on map markers
Added some more checks to limit markers to 1
Fixed not being able to open the map in spectator mode
Fix achievements UI opening after closing map screen on custom servers
Fixed achievements UI open sfx being played after closing the map every time
ammo info fix for thrown melee weapons
Changed inspector foldout style because the previous version was preventing propertydrawer editing (Unity bug?)
Auto size Report Cheater button text on death screen
fixed bradley sometimes not moving
skin approval
double door PropRenders
Fix modifying list within foreach
Only clamp Application.targetFrameRate as client.
Merge from Main -> Vehicles
ProceduralCliffTest scene update
Search for best solution instead of first solution
trumpet - updated clip names, updated override controller
cowbell - re-positioned prop
flute - reduced clips to end on note position
xylo anims and ik targets update
Camera movement works in prefab staging scene
Fixed editor constantly writing changes when selecting a prefab asset. Scene camera only updates when editing a prefab instance.
[D11] [UI] WIP Map Screen Control changes.
[D11] Server now has authority on delayed ents.
[D11] + Junkyard removal of objects and scene to prefab
[D11] Added 43 Vertex shading LODs from launch site scene