192,849 Commits over 4,049 Days - 1.98cph!
[D11][UI] Altered front end header bars to be more consistent
Dropped a LOD on a majority of industrial buildings, watch towers, overpasses
Updated junkpile_a prefab's car wreck
Fixed overrides on harbor_a train crane breaking recent changes
culling compound tarps way sooner
truck cabin material assignment fixes
Improved launchsite office buildings baked LODs visuals, shorter LODchain
Fixed tambourine animations
Fixed incorrectly assigned animations on cowbell
Disable repeat animations and increase idle delay on trumpet
Enabled animation flags for drum kit
Fixed IK targets PropertyAttribute taking input over the following control in the inspector
Allow hand layer animations on static instruments
Disable repeat animations and add an animation idle delay, used on flute for better state management
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New "fun" category for Items
Move all instruments into new category
Instruments inventory loadout option
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
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Mountables can now loop an animation
Smarter way of doing local volumes.
S2P.
Entity pairing notification, moved new entities to electrical category too
Remove an old change that isn't required anymore
Require hammer or wire tool to rename
New entity info command, allow it to have different payloads per entity type
Remove the old building info and entity info code - new IO entity auth method
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Skeleton arms and cursed cauldron LOD optimization
Fuel tanks / Additional LODs
Giant excavator, fixing some prefabs that lost RendererLOD scripts when saved last time
Fix for delayed entity creation
Xylobones audio files and sound defs
30% darker albedo on tier2 metal doors