193,456 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [UI] Adjusted visuals and size of player corpse info on HUD to be more readable. (WIP)
6 Years Ago
[D11] [UI] Adjusted visuals and size of player corpse info on HUD to be more readable. (WIP)
6 Years Ago
[D11] Fixed reverb trigger zones in the bandit camp
6 Years Ago
[D11] Fixed reverb trigger zones in the bandit camp
6 Years Ago
"Favourited" items appear first in the quick craft items, then ordered by most crafted.
6 Years Ago
"Favourited" items appear first in the quick craft items, then ordered by most crafted.
6 Years Ago
[D11] Increase read-timeout from 30 secs to 1 min
6 Years Ago
[D11] Increase read-timeout from 30 secs to 1 min
6 Years Ago
[D11] [UI] Fixed text wrapping on server name in loading screen.
6 Years Ago
[D11] [UI] Fixed text wrapping on server name in loading screen.
6 Years Ago
[D11][UI] Placeholder update screen and removed unneeded code in networkserviceport
6 Years Ago
[D11][UI] Placeholder update screen and removed unneeded code in networkserviceport
6 Years Ago
[D11] fix for SLODs being pink in hdrp. Added a shadergraph shader which is uses the LitMaster plus an extra node which applies the dithered alpha clip. It's a bit of cheat because you can't have custom function nodes which don't connect to something, so I'm just passing the model's alpha through my function, and doing the dither clip as a "side effect" of the function, but I don't see why it won't be robust. Tweaked the other inputs to LitMaster to try to make the slod models look similar to before, this could do with more artist tweaking, and generally the (cross)fade could be more polished. + a water compile fix that I missed from a commit yesterday + a foliageASE instancing fix I missed too
6 Years Ago
[D11] fix for SLODs being pink in hdrp. Added a shadergraph shader which is uses the LitMaster plus an extra node which applies the dithered alpha clip. It's a bit of cheat because you can't have custom function nodes which don't connect to something, so I'm just passing the model's alpha through my function, and doing the dither clip as a "side effect" of the function, but I don't see why it won't be robust. Tweaked the other inputs to LitMaster to try to make the slod models look similar to before, this could do with more artist tweaking, and generally the (cross)fade could be more polished. + a water compile fix that I missed from a commit yesterday + a foliageASE instancing fix I missed too
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
6 Years Ago
very wip quick craft item pinning.
6 Years Ago
very wip quick craft item pinning.
6 Years Ago
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
6 Years Ago
[D11] Resubmitting Launch Site & Bandit Town updates as SceneToPrefab -> Update All doesn't seem to have processed them correctly
6 Years Ago
[D11][UI] Added placeholder button for update page
6 Years Ago
[D11][UI] Added placeholder button for update page
6 Years Ago
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
6 Years Ago
[D11] [UI] Fixed loading spinning in Workbenches being white box instead of actual icon.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
6 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
6 Years Ago
Phrases
6 Years Ago
Phrases
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
6 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
6 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
6 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
6 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
6 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
6 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
6 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
6 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
6 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
6 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
Fixed fuel generator not updating current energy after spawn / load
6 Years Ago
[D11] Removed experimental HeapDump stuff.
6 Years Ago
[D11] Removed experimental HeapDump stuff.