193,456 Commits over 4,079 Days - 1.98cph!
Allow faster vehicles to have better brakes (automatic multiplier)
When moving backwards and accelerating, actually accelerate instead of brake
When moving backwards and accelerating, actually accelerate instead of brake
Improved speed-based steer angle reduction. Better max speed calculation.
Improved speed-based steer angle reduction. Better max speed calculation.
Fake a lower centre of mass, less anti-roll needed, better handling
Fake a lower centre of mass, less anti-roll needed, better handling
Even more driving physics tweaks
Even more driving physics tweaks
Preserve the original name of slots so they get restored when removing a custom name
Preserve the original name of slots so they get restored when removing a custom name
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
- Fixed wheel visual glitching when entering water etc by providing the right layer mask.
- Properly added the wheel smoke FX from the sedan.
- Some driving physics tweaks.
- Added handbrake, although it's really just a fancy version of the brakes.
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Add a menu to rename IO entities and their inputs/outputs
Add a menu to rename IO entities and their inputs/outputs
Better IK positions on piano
Better IK positions on piano
Proplight prefab conversions
Proplight prefab conversions
Add some car audio files (originally from WiseGuys)
Add some car audio files (originally from WiseGuys)
Scene backup.
Lantern post conversion.
Scene backup.
Lantern post conversion.
Improve display of Floating Addons in Addons menu (and don't error)
Fixed certain addons in Addons menu displaying [unknown] author after successfully getting the correct author on initial sighting
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
Fixed intermittent decals on cargoship; set mesh compression to low on models using decals to disable vertex format compression
Fixed a couple mesh colliders using read-only meshes in Hapis and cargoship
Fixed NRE on ent kill cargoship
Added a favourites category/tab to crafting menu, lists any favourited items there, too.
Added a favourites category/tab to crafting menu, lists any favourited items there, too.
Show (placeholder) favourite icon on any favourited quick craft items.
Show (placeholder) favourite icon on any favourited quick craft items.
Also get rid of the channels stuff
Disable BASS device changing for now
Global var getters and setters use exactly the same logic to determine if its a global var or not