193,831 Commits over 4,079 Days - 1.98cph!

6 Years Ago
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6 Years Ago
[D11][FIX] Missed a number I was testing
6 Years Ago
[D11][OPTIMZATION] Async skinning back in.
6 Years Ago
Fixed Gravity Gun sounds in multiplayer
6 Years Ago
Fixed airfield SLOD materials
6 Years Ago
Default exterior brick set.
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
progress
6 Years Ago
Progress
6 Years Ago
Setup garage door as a functional entity
6 Years Ago
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
6 Years Ago
Improvements to FPS counter
6 Years Ago
[D11] Prevent map-related textures being stripped [TEST]
6 Years Ago
ESP for movie maker
6 Years Ago
progress
6 Years Ago
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
6 Years Ago
[D11][UI] Tweaked compression for main menu image
6 Years Ago
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch changes -> Working
6 Years Ago
Horn stops when you get out of the car...
6 Years Ago
Car horns can now be held down to be even more annoying. Network++
6 Years Ago
Not a mission thing but by popular request... added car horn
6 Years Ago
Mission edits
6 Years Ago
.
6 Years Ago
Refactor checkpoints to allow a distance range
6 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
6 Years Ago
10% more player velocity on belts.
6 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
6 Years Ago
Merge from excavator_fixes
6 Years Ago
Scene
6 Years Ago
Dig FX WIP
6 Years Ago
Map changes
6 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
6 Years Ago
Cleaned some disabled leftover clutter.
6 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
6 Years Ago
Fixed some yawer light LODs not being dynamic.
6 Years Ago
Entity info and controls WIP
6 Years Ago
Movie Gizmo work
6 Years Ago
Excavator sounds (WIP but mostly complete)
6 Years Ago
Tweaks to tint and wind SF Added generic wind SF
6 Years Ago
Fixed wind instance world pos; both foliage and generic
6 Years Ago
Baseline
6 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
6 Years Ago
[D11] Fix typo
6 Years Ago
skin approval
6 Years Ago
Fixed Gravity Gun visual effects
6 Years Ago
[D11] Fix Rustworks platform logins
6 Years Ago
updated avatar customization bg image tweaked searching game button position
6 Years Ago
old skin approval