193,994 Commits over 4,079 Days - 1.98cph!

6 Years Ago
fixed crate marker sending too many network updates
6 Years Ago
minicopter sleep fixes
6 Years Ago
potential NRE fix
6 Years Ago
minicopter optimizations
6 Years Ago
[d11][offscreenparticles] Disabled because of bad culling CPU
6 Years Ago
[D11] Reverting a couple of font material changes that seemed to be causing the faint white box image behind text
6 Years Ago
No SLODs on server
6 Years Ago
Removed debug code
6 Years Ago
[D11] Fix for Frontend priority and focus messing up when forcing the menu back to Title Screen from ingame (usually caused by a profile sign out)
6 Years Ago
Fixed some shader warnings
6 Years Ago
Split Launch Site SLOD into 4x4
6 Years Ago
[D11] [UI] Changed Star texture colour to white so we can tint it manually. Changed Server Row favourite and lock icons to off-colour white for now to avoid colour clash with selection.
6 Years Ago
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6 Years Ago
[D11] [UI] Fixed UI translation "PVE (Player vs. Environment)" not having ending bracket. Removed Team Chat proximity option from Quick Chat Wheel. Reduced fumes texture size.
6 Years Ago
merge
6 Years Ago
[D11] [UI] art changes to piemenu
6 Years Ago
Paperdoll background clear fix/hack
6 Years Ago
Corporation bank accounts get merged as well now.
6 Years Ago
Added eye_blinking and eye_movement convars
6 Years Ago
Fixed remaining issues. All seems sound.
6 Years Ago
[D11] try to pull more stuff into the occlusion system - convert MeshCull into a LODGroup(2 state) + MeshOccludee setup (LOD grid is potentially redundant now), and where there is nothing but a "Model"+"MeshRenderer" (common to network objects), just added a MeshOccludee. Add debug option to OcclusionCulling "showAllInvisible" which helps identify exactly what is in the occlusion system by making them all vanish, though it doesn't work for instanced rendering which also uses the hiz chain.
6 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
6 Years Ago
Background blur
6 Years Ago
Underwater, Low Health, Hot, Cold
6 Years Ago
Added ScreenEffects Hooked up radiation screen effect
6 Years Ago
[D11] Removed duplicate variable in SleepingBag.
6 Years Ago
[D11] [UI] Uncommented temporarily disabled menu tip code.
6 Years Ago
[D11] [UI] Adjusted translations for alternate control config menu tips. Loading screen now correctly shows tip inputs based on control config.
6 Years Ago
...
6 Years Ago
Merge from playeranimator_swap_test
6 Years Ago
Codegen
6 Years Ago
Added cinematic_play and cinematic_stop
6 Years Ago
6 Years Ago
[D11] [UI] Fixed translation for certain loading tips to include alternate controller schemes. Fixed beds not having a map marker reference
6 Years Ago
Merge from main
6 Years Ago
Update ProjectVersion.txt
6 Years Ago
Merged from main
6 Years Ago
Merge from main
6 Years Ago
oilrig scene2prefab (delete this before next merge from main)
6 Years Ago
cherrypicking 36684 36685 36715 36716 36719
6 Years Ago
cherrypicking 36666
6 Years Ago
Backup
6 Years Ago
hockey platform rework tweak the color of the mud tile topper to be more visible on temple B tweak explosion FX set texture compression
6 Years Ago
SendLua/BroadcastLua/lua_run_cl will print its code to console on Lua error to help track down the source if the developer convar is set to not 0
6 Years Ago
File organization/naming consistency.
6 Years Ago
Backup
6 Years Ago
Fixed Citizens and Alyx not being able to pickup any weapons
6 Years Ago
Fixed BecomeRagdoll not being called on any entity