200,446 Commits over 4,140 Days - 2.02cph!
quick hack to speed up opening the map screen
[D11] Fix for Main Menu buttons not behaving properly when selected
[D11] Fix for reload when display not zero
Glowworms more focused around tunnels to highlight navigation paths.
[D11][UI] [#1886] Disable move actions when hoveing over invalid items. [#1892] Fixed issue with fuel container.
Fixed a cash creation bug which was stopping users from withdrawing over a certain amount from the bank.
[D11] [UI] small alignment adjustment in the inventory
[D11] [UI] visual updates to the inventory screen and all of the loot panels
[D11][Tutorial] Disable tutorial pause menu while it's broken (reverts back to normal menu)
[D11] [UI] Adjusted text placement on Radial Menus, Enabled text auto-sizing to help prevent overlap issues.
Fix for NativeArray access warnings
Fix for missing bundle names
[d11][Audio] Set UI to use correct sound template.
[D11] [UI] Removed reference requirement to FindJoinGameUI from UIServerEntry, parent page now adds a listener for the button event when setting up the server rows.
[d11][Audio] Added Ui Alert sound
[d11][Audio] Set up new audio for crafting start/complete , Item info open/close , and map legend on/off
[D11] [UI] Fixed missing reference error in server list when selecting an entry.
[D11][Tutorial] Upgrade/merge from unity2019.1
[D11] Prevent sprinting backwards
[D11][UI] The ranged weapon information panel will now update its values when a new item is applied. [#1883] Dropping will no longer remove highlight from item icons
[D11] [UI] Added Official Server icon and functionality to server list rows (only displays is admin name is null or empty string, currently no official servers to test with).
[D11] Remove dependency on ItemManager being loaded for save game creation
[D11] [UI] Fixed small button icon on loading screen (again).
[D11] [UI] Enabled Controller Speaker ConVar setting in Options menu.
[D11][Tutorial] Merge #
34652 d11_console_version
Reduced external wall and gate crafting time
Minor performance fix for CanSeeATarget
Giving AI a brief vision boost when they get to the place they last saw a target, letting them see in all directions. Bit of a hack, but makes them look less dumb and is easier than having them actually look around.
[D11] Helicopter controls for pitch/roll on right stick - fix broken weapons being able to fire
Merge from d11_console_version
Made characters within 10m of a cop always audible to them. Helps them see better without being omniscient.
Got permanently stuck working as it should
Better fix for stuck detection bug where the AI would get stuck in the stuck state, but this breaks being permanently stuck now. Need to fix that too.
NPC behaviour, stuck detection and vision edits
Drug dealer character type + NPC vision stat edits etc
Set character type ID always in OnValidate, to make sure copies of existing types end up with unique values.
faster right click looting
m39 recoil reduction
first person tracers appear smaller when zoomed in
▄▌▉/▊▄▋█▇▌ ▉▇▄▋█ ▋▇▊▍▋▋▅▍▍▉ ▌▇▇ ▅▋▌▇▋▉▋▅█▄▋█▆▉▉▆
▍▆▅/▆▅▍▉▇▉ ▋▍█▇▇▇▄ ▌▊▊▍▍█▉▌▊▄ ▊▌▆ ▆▉▆▋▊█▇▇▇▅▄▍▍▄▇▍
[D11] [Audio] Fix UI Inventory ticks when rotating character
[D11] [Audio] Fix UI Inventory ticks when rotating character