137,039 Commits over 4,324 Days - 1.32cph!

7 Years Ago
[D11] [UI] Removed various unused textures. Added new Map Icon textures.
7 Years Ago
[D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
7 Years Ago
[D11][UI] Changes to ingamecarousel background
7 Years Ago
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
7 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
7 Years Ago
[D11][UI] Cosmetic changes to the loading screen.
7 Years Ago
forest populations progress backup
7 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
7 Years Ago
[D11][UI] Cosmetic changes to the boot flow
7 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
7 Years Ago
[D11] ReverbTriggerZone fix
7 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
7 Years Ago
material changes
7 Years Ago
New wire spawn in
7 Years Ago
[D11] ReverbZoneTrigger fixes
7 Years Ago
Cleaning up old stuff, moving to new wire and shader
7 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
7 Years Ago
Fixed keycard texture LOD flickering between levels
7 Years Ago
7 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
7 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
7 Years Ago
[D11] [UI] Removed unused texture.
7 Years Ago
boreal forest spawn populations, new better terrain generation
7 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
7 Years Ago
d11 versions of spawnable populations, reduced by 10%
7 Years Ago
optimised occlusion culling
7 Years Ago
Merge from main
7 Years Ago
[D11][UI] Fixed issue with map remaining open
7 Years Ago
Skin bundle update (crunch texture compression)
7 Years Ago
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
7 Years Ago
Vehicle chassis collider fixes
7 Years Ago
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
7 Years Ago
Test map edits
7 Years Ago
Rename BaseModularCar to ModularCar
7 Years Ago
Rename BaseCar to BasicCar since ModularCar won't inherit from it
7 Years Ago
Prepwork
7 Years Ago
Adding WIP trumpet model/mat/textures
7 Years Ago
Shader additions
7 Years Ago
Unsaved.
7 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
7 Years Ago
Reduced tree population by 10%
7 Years Ago
ParticleSystemIK velocity adjustment (this is very hacky)
7 Years Ago
[D11] [UI] Interactions with objects in the world are now blocked if holding planner items, with door objects being excluded.
7 Years Ago
[D11][UI] Altered create new game flow
7 Years Ago
[D11][UI] Changes in Front end and in-game carousel transition changes
7 Years Ago
sorting out shader.
7 Years Ago
Setting lerping
7 Years Ago
[D11] [UI] Fixed server list sometimes showing all servers twice when refreshing rapidly.
7 Years Ago
Re-applied underwater swim fixes Re-applied optimized water system native path
7 Years Ago
Keyframe loading