199,605 Commits over 4,140 Days - 2.01cph!
Updated BASS.DLL to 2.4.14-mp3free
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
[D11] Fix for held deployable crash
[D11] DTLS reliable ordering fix for multiple connections.
spawngroup fixes
ai budgeting
[D11][UI] Water Storage panel improvements
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
[D11] Only save data when achievement not unlocked
Workaround for muzzle flash position bug
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
Water junkpiles responding to wave motion; updated prefabs
Added engine time to EnvSync for Diogo
Moves the frontend SFX to the client prefab so they are always available.
Moves the frontend SFX to the client prefab so they are always available.
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
Missions are working well enough. Merge them into the main working branch.
Restore payphone call time
Fix listen server interaction issue
[D11] Raise network protocol to 2117
[D11] DTLS console test exe updated.
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
[D11] Fix for occasional null ref when selecting a server to join.
Reduce error level to warning
GetActiveViewController warning
muzzleflash scene & related files
Fixed mission replication with a new "invisible" flag for NetworkEntity.
Fixed pathing logic error
Don't need DestroyMission invoke delay
Fixed and simplified entity targets
Working on handling mission member changes during missions
muzzleflash test scene
related files
some cleanup
Fix some highlight issues
merge
32684 to fix double door models etc
Delay mission start until the entity has synced to clients