193,430 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Default upgrades are now added to a queue, and when the building is ready they now have to be constructed instead of being magically added. Harvesting flagged resources AI now checks all dispensing interactions, not just take one. Fixed it being possible to get an empty behaviour chain if all behaviour elements are flagged as skippable.
7 Years Ago
Disabled read/write on a few textures (mostly trees)
7 Years Ago
tweak Replay UI frame alignement, added background to xp bar fix shshi 2 hat material assigning the wrong material
7 Years Ago
Fix spectator bug with multiple players
7 Years Ago
Fix for missing define
7 Years Ago
Merge from swamp_tree_performance
7 Years Ago
Merge from main
7 Years Ago
Compile fix
7 Years Ago
Merged from AI branch.
7 Years Ago
Updated manifest
7 Years Ago
[D11] Get rid of _outgoingData not needed anymore.
7 Years Ago
Merged from main.
7 Years Ago
Should no longer be possible to attack disabled target. Various hiding from UI of abilities.
7 Years Ago
merged to release for steam
7 Years Ago
replay controls prefab update. scene.
7 Years Ago
[D11] [UI] fix for old HUD null reference error
7 Years Ago
version++
7 Years Ago
implemeted replay "faster" button - bumps speed to the next 1x step increment
7 Years Ago
Updated Facepunch.System memory pool to latest version
7 Years Ago
Forgotten file
7 Years Ago
Cleaned up plugins folder
7 Years Ago
Fixed NRE
7 Years Ago
Updated npc test level.
7 Years Ago
Merge from main
7 Years Ago
SFX & audio listener on tribe camera rig.
7 Years Ago
Scene & assets.
7 Years Ago
update replay entry UI
7 Years Ago
Backup
7 Years Ago
added Replay.Play(CommandQueue) that fills a command queue with all of a replay's commands.
7 Years Ago
Progress
7 Years Ago
bits
7 Years Ago
save
7 Years Ago
Made sure all herb resources have the general gather player command
7 Years Ago
Hopefully fixed NRE when deconstructing buildings
7 Years Ago
A bit more work on Scientist AI.
7 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
7 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
7 Years Ago
most stuff now checks settings from the current game mode definition, rather than specific mode checks. added mode definitions for all 5 modes.
7 Years Ago
making eyes blinking great again
7 Years Ago
Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. Currently has no cleanup code and only tested on windows/editor. Added "AssetBundle/for client+server" script that should build out the asset bundle without any client/server stripping Added "Build/Client/ win64 with local server" Should build out exe with local server enabled Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped)
7 Years Ago
Webrcon works a little bit now
7 Years Ago
eye shader improvement?
7 Years Ago
more
7 Years Ago
tree pine fbx change to match manual changes on prefabs
7 Years Ago
more eye fixes (probably nothing but unity said it changed when I saved)
7 Years Ago
eye shader fixes
7 Years Ago
Tree trunk item doesn't pool views. Logging for trying to return null view or view without prefab data.
7 Years Ago
Progress on getting standalone server to use pgsql, also adding webrcon support (also added commands cause they were completely missing)
7 Years Ago
Swamp tree atlases Modified swamp trees to render as a single drawcall per tree
7 Years Ago
started refactoring and adding support for a cleaner game mode system.