193,431 Commits over 4,079 Days - 1.98cph!
Fix player spawn position bug
Respawn destroyed vehicles in the same spot a few seconds later
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
fixe what's new raycaster click thru problem
Scene2Prefab Military Tunnels.
Tweaked scientist HP
Tweaked respawn timers at Military Tunnels.
Scientists throw grenades at Military Tunnels.
fixed shader error with unit in the career logo editor
new datamap field structure
fixed data sizes of many fields
cherry picked the match invite blocking option I committed to the wrong branch earlier.
Added an option to block frienst list match requests.
Add the leaderboard SQL queries
merged gamemodes branch to main
Tile fall warning sound now stops on match finish/quit mode.
Another pass over animal roaming.
Updated scientist spawns at Cargo Ship.
More robust line of sight sensor for Scientists.
Scene backup.
Tribe cam anims.
Organized some files.
UI update to support more screen ratio (still need to tweak some window anchor)
Player records are now saved to a pgsql database when running standalone server (might be buggy)
Fixed reload bug in non-moving scientists.
Updated scientist spawns.
Updated scientist spawns at Cargo Ship
merged todays fixes to release branch for steam build
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
removed a temporary 6 month hack
Being able to resume construction once deconstruction has started WIP
pressing escape will now close and clear chat input window if it's open
fix for match history entries trying to set a match mode text when there was no map definition found.
eye blink offset gets set on init to desync blinks on tribe create
Give up when no valid ocean patrol path has been found after
100000 iterations (instead of stalling the server forever)
Added ladder trigger prefab for Rust.World
Attempt to make action caching suck less
Initial setup required for AI spawning.
Fixed skins occasionally not displaying correctly (RUST-17)
Merged from main via branch (updated manifest)
It's now possible to deconstruct buildings before they have finished being constructed
Merge from main (manifest conflict)
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.