193,440 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fixed all known tutorial issues. Updated tutorial text to match game changes.
7 Years Ago
corn and pumpkin harvest time increased
7 Years Ago
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7 Years Ago
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum. Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
7 Years Ago
Fixed abilities with null jobs not appearing on the context menu. Holding control will make RMB perform the command on click.
7 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
7 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.
7 Years Ago
Swamp and bandit town scene2prefab
7 Years Ago
Lowered LOD/culling distances on reeds and water lillies
7 Years Ago
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
7 Years Ago
Added "Max Tree Meshes" slider to graphics options
7 Years Ago
Fixed legacy skins occasionally not displaying correctly (RUST-17)
7 Years Ago
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7 Years Ago
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7 Years Ago
Continuing work on AI improvements.
7 Years Ago
reduced the chance of celebration anims playing
7 Years Ago
Tribe view
7 Years Ago
set Ui chat sorting minor tweak on env temple A background
7 Years Ago
Fixing vehicle assignment timing issues. Still has a bug somewhere
7 Years Ago
Working on something...
7 Years Ago
Stop error on quit in editor
7 Years Ago
Fix bug with initial car placement
7 Years Ago
Allow your teammate to activate your next checkpoint
7 Years Ago
Adjust vehicle HP + minor bugfix
7 Years Ago
test
7 Years Ago
fixed career stat UI panel miss alignment relink avatar accessory icon
7 Years Ago
Various work modules have conditions preventing them from being performed if we are wounded or bleeding
7 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
7 Years Ago
Moved notification text below other fields in Effects Editor (fixes said text not displaying).
7 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
7 Years Ago
Make Effects Tick Again. Removed check for other existing effects having the same add/remove actions.
7 Years Ago
merged theme events branch to main
7 Years Ago
trigger celebrate anaim on units when they get kills (everytime, for now) unit effects now get parented to the animation root not the unit transform, so they move with celeb anims. set all root transforms in each UnitView.
7 Years Ago
Fixed Effects component not being ticked on minute. Passed out effect should now be removed when energy has been regained.
7 Years Ago
updated mortar celeb export
7 Years Ago
Added camera movement inbetween physics frames (test)
7 Years Ago
Git: * Fixed an error with empty nextbox NPCs * Added return value to DColumnSheet.AddSheet
7 Years Ago
Hapis tweaks
7 Years Ago
Fixed npc_barnacle not picking up players from vehicles.
7 Years Ago
Maps can now be event specific. MapDatabase checks event types when building exposed map list.
7 Years Ago
ui career tweak for screen resolution added team logo on the career outcome window
7 Years Ago
Event bonus XP now awarded based on definition. Fixed menu theme execution order.
7 Years Ago
Cherry picking 28408 (Network++ & Save++)
7 Years Ago
Scene2Prefab bandit town
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
menu theme/tileset now gets set based on the tileset defined in the event definitions.
7 Years Ago
current event gets set at startup for client/server. customisation items can now be locked to an event, will only appear in browser if the event is running or you've unlocked the item previously. set halloween item event types. created default and halloween event definitions.
7 Years Ago
data
7 Years Ago
Removed Y axis camera movement smoothing (test)