198,880 Commits over 4,140 Days - 2.00cph!

7 Years Ago
silver and gold balancing tweaks from playthroughs
7 Years Ago
coastal ambient sfx
7 Years Ago
Removed some stuff from plugins.
7 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
7 Years Ago
backing up source files
7 Years Ago
stopping buildings release server as we're only using debug atm
7 Years Ago
Scene2Prefab
7 Years Ago
First pass on cover points for Compound.
7 Years Ago
Raid spawn points on island 1 Flagged collaborations module to always evaluate
7 Years Ago
More UI optimsation
7 Years Ago
Made compound emergency stairs wide to prevent the player from getting stuck
7 Years Ago
More UI caching improvements
7 Years Ago
Updated Hapis spawns to include divesites
7 Years Ago
Made UIWidget cache components after init instead of awake. This fixes widgets not caching child element components that are created during init
7 Years Ago
Added AIModule flag "Always Evaluate" that defaults to false. By default Agent will not score modules while a behaviour is active on the parent slot, unless this flag is set
7 Years Ago
IsPlayerControlled condition and added this condition to the target filter for attacking player units.
7 Years Ago
Hostility check now checks if the other unit is attacking a member of our group
7 Years Ago
Scene2Prefab
7 Years Ago
Stationary scientists also have interest points to look at when idle. Improved interest point usage when patrolling a route.
7 Years Ago
wip rework of the my next match panel for post match stage
7 Years Ago
More EntityManager tick cleanup, budget config etc Added RaidSpawnPoint component for animal raids to use instead of random flakeyness
7 Years Ago
More lenient facing target condition
7 Years Ago
Removed old tick routine
7 Years Ago
EntityManager upate cleanup
7 Years Ago
▊▉▍▄▇▍▋▍▉▅.▄▍▍▅▆▅▊▊, ▅▉▋▊█▄▅▇▉▋ ▊▍▋ ▉▅▌▊▅▉▇▋▄▋██▄▄▅▍ ▍▅▉ ▇▅█▇▌▄ ▄▍▌▍
7 Years Ago
more fixes
7 Years Ago
bunch of squad editor UI fixes/nre
7 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
7 Years Ago
Fixed bug with camera rotation not being correctly disabled when entering squad editor UI with mouse and re-enabling when exiting the UI with mouse
7 Years Ago
Fixed issue with vm rock idle popping
7 Years Ago
High external walls and gates decay much faster when placed outside of TC range
7 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
7 Years Ago
BBQ volume tweaks to prevent clipping through walls
7 Years Ago
Merge from building_system_3.2
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Eoka desc update Diving suit typo fix Phrases
7 Years Ago
block players inputting items into APC crate
7 Years Ago
approaching player units now shouldn't happen if we already have a combat target
7 Years Ago
7 Years Ago
▄▆▅█▉▍▍▍▉▄ ▌█▍▉
7 Years Ago
Removing the zombie looper for now as it's bugged. Have added a TODO to put it back later.
7 Years Ago
Remove zombie looper from playable chars
7 Years Ago
Revert testing
7 Years Ago
Networking issue testing
7 Years Ago
Networking issue testing
7 Years Ago
Networking issue testing
7 Years Ago
Fix indent
7 Years Ago
View punch merge
7 Years Ago
View punch!