193,410 Commits over 4,079 Days - 1.98cph!
Changed some baby settings:
Gestation period: now 1 (was 4)
Baby Days: now 2 (was 8)
Young Days: now 2 (was 15)
WIP for AI inputs for playable characters.
New Time Since last birth consideration
Tweaked Breed goal scores to ensure it can actually occur
Made pregnancy notification medium severity so it has to be dismissed
Other levels use new FOV method
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
Improved projectile leading calculation.
Re-added pity timer for projectile accuracy.
Thrown weapons should no longer unfulfill Possessions desires.
Possessions tidy up.
More work on ai behaviour.
Better place for the character broadcast code
Fix possibility to select dead targets
ProtoInclude PersistedGroupHierarchyData
Show group rank in debug view
Entity component refactor to prevent initializing twice
Added GroupHeirarchy boilerplate
SkillVerb now returns the name of the skill if it doesn't have a verb
Misc cleanup, UI
Fixed timestep defaults to 0.05
Pause the game when someone wants to join the tribe
SetDestination can ignore perception.
DSE should now skip considerations if all groups are empty.
Added stranger spawn to nospawns.
Some more improvement to ai behaviour
Fixed incorrect crafting failure notifications
Save++
Network++
Xmas event disabled
merge from jan_hapis_savas
Dungeon lighting prop wip
Dumb code to get things working
Tribe tracker now requests a new portrait if a unit's view gets set
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
Third person melee weapon swing sounds