193,369 Commits over 4,079 Days - 1.98cph!
branched the hover bar scale test
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
removed missile test from scene
Apparently we can't just call SetConnection at the end. Moved it back to its old spot
Baby gender is now determined and cached at birth rather than randomised when the baby grows into a child
Added new {BABY_GENDER} keyword to access the cached gender
Updated birth notification text so that it displays the gender of the baby, not the gender of the mother
About halfway done with the prison.
Reproduction save/load stuff
Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
Reproduction debug panel
Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy
Fixed notification text on birth
Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel
Working on bot player stuff
Added a "make_pregnant" console command
New group coherence consideration
Added group coherence as a consideration on Breeding module
Fixed PregnancyInfo accessor not being assigned (now gets the info from data)
Filled in text templates for pregnancy notifications
Connection not required to set up new users, allowing for bots
Assign character to networkuser correctly on connecting clients
Hide GUI info text and timers when there's no local player
CraftItemProcessSettings now has a list of valid items.
CraftableParameters no longer has a required building.
More work on ai behaviour.
Tool cupboard correctly destroyed if construction below no longer exists
Tool cupboard can no longer be fully submerged inside world layer (rocks)
site_b spool LOD fix
sewer antihack NC reject fix
refinery ladder fix
refinery loot tweaks
fixed quarry c spool LOD
fixed possible out of bounds exploit(s)
site A cave no longer building blocked
beached boat building block volume tweaks
canyon floating spot light fix
Backup in case this plugin fucks everything up.
Dungeon LOD & collider stuff
Fixed culling frame delay in fov changes
Added core/generic SRM packing variant
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Warrens & other older stuff.