193,207 Commits over 4,049 Days - 1.99cph!
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong
Fixed dataBrowser.AssetTypes missing GameModeDefinition
Various Player command refactoring, radial menu improvements prep
ore nodes: updating paths to new visuals in prefabs
cutting in train tracks to hex
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
Fixed terrain atlas grass albedo using wrong texture
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
Clamp lerp value distance in dynamicDOF
Unlock sound/effects
Limit achievements to official servers
Achievement groups
Dont clear keep item desires when issuing commands
Fixed AbilitySettings.AbilityPlan not being properly initialized
AbilitySettings cache of all asset instances via .All property
AbilitySettings holds an instance of it's own AbilityPlan at runtime
Player controller config all now held in PlayerControllerConfig, not the monobehaviour
Removed rally tribe button from the menu widget
Added cursor drop shadow
potted plant models/Prefab/Textures
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
steam.achievements
steam.stats
working on train tracks steps
Fix for when map not available
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue)
Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate)
Above change fixes enemy widgets and conversation widgets
Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless)
Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
Hair option tooltips are no longer zero-indexed
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
Proper graveyard prefabs.
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Fixed in-progress building upgrades not loading successfully
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Fixed rust/std terrain blend shader black detail occlusion
added railway bridge prefab segments and fixed materials