193,207 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Fixed items not being added to the UnitAttachments entities list, causing encumbrance calculation to be wrong Fixed dataBrowser.AssetTypes missing GameModeDefinition
8 Years Ago
Achievements
8 Years Ago
Unity 5.6.2p4
8 Years Ago
Various Player command refactoring, radial menu improvements prep
8 Years Ago
ore nodes: updating paths to new visuals in prefabs
8 Years Ago
cutting in train tracks to hex
8 Years Ago
wip
8 Years Ago
Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
8 Years Ago
Compile fix
8 Years Ago
Fixed terrain atlas grass albedo using wrong texture
8 Years Ago
Ponder ability now "Random Idle" for 2-6 real seconds, no longer triggers anims
8 Years Ago
merge from main
8 Years Ago
Clamp lerp value distance in dynamicDOF
8 Years Ago
DOF speed, save
8 Years Ago
Compile fix
8 Years Ago
Unlock sound/effects Limit achievements to official servers Achievement groups
8 Years Ago
Dont clear keep item desires when issuing commands
8 Years Ago
Fixed AbilitySettings.AbilityPlan not being properly initialized
8 Years Ago
AbilitySettings cache of all asset instances via .All property AbilitySettings holds an instance of it's own AbilityPlan at runtime Player controller config all now held in PlayerControllerConfig, not the monobehaviour Removed rally tribe button from the menu widget Added cursor drop shadow
8 Years Ago
launch_site scene2prefab
8 Years Ago
wip
8 Years Ago
potted plant models/Prefab/Textures
8 Years Ago
note.inv can take a reason Fixed (serverside) SteamStatistics not storing properly Stopped SteamStatistics trying to refresh on error
8 Years Ago
more updates WIP
8 Years Ago
Post tweaks
8 Years Ago
Fixed lift shaft gaps
8 Years Ago
Fixed IOOR bug in NavMesh Grid. Weekend ai experiment.
8 Years Ago
steam.achievements steam.stats
8 Years Ago
working on train tracks steps
8 Years Ago
Fix for when map not available
8 Years Ago
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue) Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate) Above change fixes enemy widgets and conversation widgets Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
8 Years Ago
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
8 Years Ago
Scene stuff
8 Years Ago
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless) Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
8 Years Ago
Code & warnings cleanup
8 Years Ago
Hair option tooltips are no longer zero-indexed
8 Years Ago
Simplify IVehicleUser
8 Years Ago
Prefab fixes.
8 Years Ago
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
8 Years Ago
Proper graveyard prefabs.
8 Years Ago
Changing selected tribe member in tribe creation UI now closes the open toggle group Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
8 Years Ago
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
8 Years Ago
Replaced using EventTrigger for buttons sounds with a new ButtonSound component EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
8 Years Ago
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
8 Years Ago
Fixed in-progress building upgrades not loading successfully
8 Years Ago
Added fake indirect reflection shadowing for pixels receiving primary light shadow
8 Years Ago
Fixed hitch when opening radial menu Camera module FOV changes Reduced rock smash time Post tweaks
8 Years Ago
Nuked deprecated cginc
8 Years Ago
Fixed rust/std terrain blend shader black detail occlusion
8 Years Ago
added railway bridge prefab segments and fixed materials