193,212 Commits over 4,049 Days - 1.99cph!

8 Years Ago
compile saftey
8 Years Ago
TimeManager fuckeries
8 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
8 Years Ago
merge from main/music-v2-merge
8 Years Ago
merge from main
8 Years Ago
Fists deploy time fixed
8 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
8 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
8 Years Ago
Fixed config NRE
8 Years Ago
More
8 Years Ago
TimeManager cleanup
8 Years Ago
codegen
8 Years Ago
Fixed incorrect display of hours since death of a player controlled unit
8 Years Ago
merge from main
8 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
8 Years Ago
Merged from main
8 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
8 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
8 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
8 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
8 Years Ago
Added Parallel.Call
8 Years Ago
Turf is now networked.
8 Years Ago
version++
8 Years Ago
Biter health 6->10, attack 6->3 Added UnitCategory to UnitDefinitionSO, categorised units.
8 Years Ago
macOS: Game uses OSX 10.7 SDK - mouse cursor not implemented
8 Years Ago
Fixed bad bool
8 Years Ago
Tree lerp fuckery
8 Years Ago
Hopefully fixed a bunch of seasonal transition issues
8 Years Ago
player commands should now unsubscribe an existing subscriber in order to force a subscription
8 Years Ago
Interaction plans define priority in their wrapper, smartobjects return first interaction in order of priority when using GetDefaultInteractionPlan and default defined in data is not available Fixed WeatherWidget NRE in Update before game has finished loading
8 Years Ago
update tree wobble code a bit
8 Years Ago
Fixed VectorUtility.GetAverageGroundNormal not actually averaging the result ;x
8 Years Ago
Hacky fix for selected units blowing themselves up leaving them selected (need to move SetNextState stuff from command to commandblock soon instead)
8 Years Ago
Better tree wobble gating
8 Years Ago
Tweaks, energy icon
8 Years Ago
UI tweaks
8 Years Ago
People pick up thrown weapons again
8 Years Ago
Added Energy to vitals widget, moved temperature to weather widget
8 Years Ago
viewmodel organisation - clean exports for vm
8 Years Ago
Merge from main
8 Years Ago
Zones now keep track of what gangs are selling drugs in them and the controlling gang.
8 Years Ago
Fixed Navigation.IsValidDestination using agents active path (added buffer path)
8 Years Ago
moved enemy camp somewhere else
8 Years Ago
Defer Senses flag on UnitCollections will cause collections to route any CanPerceive requests to the leader of a collection
8 Years Ago
Navigation isStopped safety
8 Years Ago
macOS: gmad/gmpublish use OSX 10.7 SDK
8 Years Ago
macOS: Dependants use OSX 10.7 SDK
8 Years Ago
Fix for burner self targetting sometimes (?)
8 Years Ago
AI move-attack now correctly checks if units can move
8 Years Ago
Misc