199,504 Commits over 4,140 Days - 2.01cph!
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Fixed metal halfheight block being 4 meters offset
Increased arrow speed, made it shitter against buildings (!)
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Floor decal fix, making them darker in unity is a quick fix for now.
Allow developers to go third person too
report protocol++
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed admins not really being set as admins
[zombies] items disappear after awhile
Tweaked dune and lake noise
Reduced terrain edge padding
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
removed meshes materials folder
Re-implemented pausing, resuming and resetting for games running in a separate process.
Games now work when running in the same process again.
Added procedural river component (traces non-zero-level rivers down mountains, WIP)
Added river topology type
Allowed water decor rocks to spawn in riverbeds
Added clutter rocks to riverbeds and roads
Removed debug output from procedural river component
Renamed water topology type to ocean (water is now ocean, river and shore combined)
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
Subtracted changeset 5907 (wrong branch)
Fixed radiation overlay
Re-enabled metabolism
Fixed EAC error when disconnecting before auth
Added hide boots/pants/poncho/vest
Resized some oversized textures
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
- Added skill description text for the current skills
- Loads more skill UI work
FOR FUCK SAKE monster test level
Bandwidth graph is functional again.
Server: Create a net_env if none exists (after loading a save)
Updated water to latest version
added test_court max, to test gameplay modes on, working on test court texturing
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision
Fixed PhysicsCollide for vehicles not being triggered without a driver