193,219 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Defer Senses flag on UnitCollections will cause collections to route any CanPerceive requests to the leader of a collection
8 Years Ago
Navigation isStopped safety
8 Years Ago
macOS: gmad/gmpublish use OSX 10.7 SDK
8 Years Ago
macOS: Dependants use OSX 10.7 SDK
8 Years Ago
Fix for burner self targetting sometimes (?)
8 Years Ago
AI move-attack now correctly checks if units can move
8 Years Ago
Misc
8 Years Ago
Removed bad knowledge overlay widget entity in view check
8 Years Ago
Testing entity path validity cache in UDM (once per simtick)
8 Years Ago
Zone next season setup on first time init
8 Years Ago
macOS: LuaJIT builds use OSX 10.7 SDK
8 Years Ago
version++
8 Years Ago
Burner damage range is now 3-4 up from 2-4 Launcher attack no longer LOS checks units
8 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
8 Years Ago
WeatherWidget listens to events on WorldManager rather than doing a check for season changes every day
8 Years Ago
Lock camera when large map is open
8 Years Ago
Fixed Knowledge overlay labels flashing when cycling selected unit Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
8 Years Ago
Drug zones get displayed on the map.
8 Years Ago
Update view clone when opening detail view modal
8 Years Ago
Zone season stuff to partial, cleanup
8 Years Ago
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
8 Years Ago
Can now click on large map icons for GPS directions
8 Years Ago
macOS: VPC builds use OSX 10.7 SDK & libc++
8 Years Ago
Added Entity.IsScripted Fixed timer.Adjust erroring but working Fixed Weapon.IsScripted's return value
8 Years Ago
attachmentpoint data for mushroom as warning was annoying
8 Years Ago
Fixed a condition I broke in the earlier refactors
8 Years Ago
Fixed tilefall
8 Years Ago
latest unity fixes additive animation layer bug so turned it back on
8 Years Ago
Don't send tile hover mouse events to the server when playing the AI
8 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
8 Years Ago
removed black mask from speedo masks
8 Years Ago
reduced size and removed black mask on minimap icons
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
scene
8 Years Ago
Switched notification panel Hide map markers / start effects when joining a mission
8 Years Ago
reduced size of steam icons and made mask transparent
8 Years Ago
made chat box one image
8 Years Ago
made alert box 1 image
8 Years Ago
Fix
8 Years Ago
Scene stuff Boar and Wolf behaviour and initial rough stats
8 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
8 Years Ago
Basic fists damage working + extra stuff
8 Years Ago
You don't really need to aim down sights... of your fists
8 Years Ago
Fixed some exceptions when disbanding a party Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
8 Years Ago
Added a hostile check so you can't invite hostile units to a party
8 Years Ago
NPCs slow down when going to get drugs, if they were previously running
8 Years Ago
Merge trunk latest into Drug Sell Zone branch
8 Years Ago
UI update
8 Years Ago
Bear improvements. Scene stuff.
8 Years Ago
Better movement/spacing logic for parties