193,212 Commits over 4,049 Days - 1.99cph!
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
scene change for last commit
hotkey do toggle UI (fps test
Added vsync and shadow opions to video section
DSE cleanup
DataBrowser remembers selected asset after compile
Ship win64 instead of win32
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Jenkinsfile report build errors
Moved SteamLibraries to Editor folder
Switched to Facepunch.Steamworks
Fixed avatars using linear
Removed some navigation debug
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges.
Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
Reworked healer again to be a single target, higher range, 5 health heal.
Healers limited to 1 per squad.
Rebuilt default squads to only have 1 healer.
whoops that line was supposed to be there
Some more assets that didn't save correctly
Units can now leave parties independently - checks for a few different Flags and StatMeasurements
Added the inverse of this check to invite to party actions so units can't be invited to parties that they'll want to leave immediately
Fixed ClosestPoint warning
Jump on top of someone's car, crouch down, and punch it until it explodes
Added a small yellow indicator on top of party members
Positioned punch damage sphere
Scene stuff
Batched more assets for performance
Create Party is now invoked by clicking on another unit, automatically making a two unit party
Forgot to check in collection asset changes
Ignore self as target when filtering by navigation validity in UnitDecisionMaker+Filtering
Hopefully fixed bad navigation state causing units to end navigation actions too early