199,481 Commits over 4,140 Days - 2.01cph!
Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
Extend footstep raycast range so footsteps trigger more reliably when running downhill
Consolidate some footstep stuff that doesn't need to be in two separate classes
[zombies] soldiers reload guns with their extra ammo, visual reloading for pistol
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
[zombies] added visual reloading for the rest of the weapons
Fixed receiving null messages.
checking PO for head 2 - default
Fixing server shutdown NRE
- Increased size of player projectiles from 1 to 1.2
- Moved player ship weapon anchor to right arm
Boilerplate for recording bytes sent
Converted spanning tree to semi-directed
Added road and bridge segmentation
Added bridge placement backend
Added bridge topology type
Made road placement stop when encountering crossroads
Fixed various small weirdnesses in the road network calculation
Reduced the percentage of terrain that is turned into water
Improved terrain edge falloff
Increased lake frequency and amplitude slightly
Changed lake noise type to turbulence
Fixed beach and underwater cliff color looking a bit weird
Implemented peripheral remoting, remote calls can now be asynchronous.
- Proper weapon initialization.
- Stopped shooting and sprinting.
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Updated TENN controller - added serve, serve walk
Merge some scripts from HL2 games.
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup
Char04 additional assets. Racket and hamster. Cleaned up new char04.mb.
wooden door key can be burnt in fire/furnace
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
Multithreaded pathfinding of the road network
Game host now reaches main loop without errors.
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
It actually works :astonished: