193,299 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Merged from main
8 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
8 Years Ago
Even more.
8 Years Ago
merge from main
8 Years Ago
Fixed server compile
8 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
8 Years Ago
48 more carpal tunnel prefabs
8 Years Ago
Moved character model scripts out of testing. We've been using them for months, I think they're official now.
8 Years Ago
Held items get cleared properly on the ViewModel and WorldModel
8 Years Ago
wip
8 Years Ago
Voice chat
8 Years Ago
Good shit
8 Years Ago
Whoops
8 Years Ago
merge
8 Years Ago
More propers.
8 Years Ago
Wip
8 Years Ago
tweaks
8 Years Ago
Reset default menu music volume Codegen Music mixer level tweaks
8 Years Ago
misc
8 Years Ago
misc
8 Years Ago
merge from main
8 Years Ago
Minor optimizations PlaybackData pooling fix Always play at least 8 bars at the new intenisty after raising it Disable random debug intensity jumps
8 Years Ago
knob gobblers manifest
8 Years Ago
8 Years Ago
misc AI bits
8 Years Ago
Removed no-longer-used objects in bootstrap+ version update file that didn't get in last time.
8 Years Ago
a bit more
8 Years Ago
Update project version to 2017.1.0f2
8 Years Ago
Updated Facepunch.Steamworks DLL to the latest version. Server.update not longer takes a lot of CPU.
8 Years Ago
wip agent/navmesh grid management.
8 Years Ago
some deployables optim
8 Years Ago
Removed auto sprint
8 Years Ago
8 Years Ago
hotline bling
8 Years Ago
clutter optim
8 Years Ago
statics optim
8 Years Ago
rebaked tree to stop end wobbling
8 Years Ago
fisting viewmodels and third person animations
8 Years Ago
fixes
8 Years Ago
goblins
8 Years Ago
claymore offsets
8 Years Ago
Fixed a thing
8 Years Ago
HeldEntity stores holdingOffset rather than using prefab child xform shite
8 Years Ago
merge from main
8 Years Ago
latest rock settings
8 Years Ago
WeaponOffsetEditor
8 Years Ago
...
8 Years Ago
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8 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
8 Years Ago
disabling shadow casting on far rocks