193,299 Commits over 4,079 Days - 1.97cph!

8 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
8 Years Ago
tree source
8 Years Ago
Small hut sleep positions
8 Years Ago
rebaked vertex colours for small pine tree
8 Years Ago
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
8 Years Ago
Adjusted stone club attachment offset data
8 Years Ago
tall tree
8 Years Ago
Scene2Prefab
8 Years Ago
Layer stuff
8 Years Ago
Fixed DSE editor not showing considerations after a null element and preventing removal of the element Removed null bonus from Goal.MakeFire
8 Years Ago
Disabled shadow casting on structures LODs
8 Years Ago
GUI scene save
8 Years Ago
Goblin
8 Years Ago
Updated FacepPunch Unity bits, nuked old report window
8 Years Ago
added some batch files for bot army, more headless player client stuff
8 Years Ago
Fixed ActivityNotificationElement button click NRE and not resetting .enabled Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
8 Years Ago
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
8 Years Ago
Smaller InView gizmos Removing some debug bits
8 Years Ago
Added wheel rims and wheels now spin
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
more
8 Years Ago
batch client test
8 Years Ago
People should now go to sleep when they have low energy, even during the day
8 Years Ago
Fixed Conversations.GetTopics always returning false
8 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
8 Years Ago
Scene2Prefab shadow caster changes
8 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
Fixed gps line disable
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
Changed path generation for race mission
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Alerts sent from server
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
tree source
8 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main
8 Years Ago
Misc
8 Years Ago
Removed armory props
8 Years Ago
metas
8 Years Ago
Savas portals Stamina regen while walking at 50% (exposed on prefab)
8 Years Ago
metas
8 Years Ago
misc
8 Years Ago
TOD particle at night hack to stop looping Skele FX, tweaks