199,504 Commits over 4,140 Days - 2.01cph!
Assets and objects for player select
Added Mavis forehand stretch & body anims
Fixed hitting tree noise generators
Tweaking quality settings
Adding U shaped stair models and collisions - wood skin
Added PVT auto-disable on critical exception originating from native code
Made LOD bias change quicker for more responsiveness on PVT cache overflow
Adjusted PVT param tables in regards to lower quality modes
Fix Bootil not building on OS X
continuing to texture swamp raft
Updated Mavis anim maya files
added more special fx for the rocket launcher
created the world model and LODS for the rocket launcher
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations
* GitSync
* Updated a ton spawnicons for tool model selection
3rd person reload / deploy / attack animations for the rocket launcher
* Rolled back OSX Bootil ChangeMonitor
* Updated a ton of more spawnicons
* Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed )
* GitSync
turned off subd modifier from human
crouchwalk / jog animations for the rocket luncher
Scene stuff. Atmosphere/camera wip.
Added lerp stuff. Needs hooking up.
Fixed igor backhand dive clips
Wired up Elvis special anim
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.