193,003 Commits over 4,049 Days - 1.99cph!

8 Years Ago
8 Years Ago
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8 Years Ago
FOR FUCK SAKE unit prefab FOR FUCK SAKE fix ghost stencil sorting issue FOR FUCK SAKE fix missing material.....?
8 Years Ago
thrown rocks will now actually fall to the ground
8 Years Ago
clear combat target also clears kill desires
8 Years Ago
Basic somewhat janky implementation of hunting in area
8 Years Ago
rooflight added
8 Years Ago
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8 Years Ago
Matt tree merge
8 Years Ago
Added in game, updated TOD
8 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
8 Years Ago
People now go to a desired hunting area (but don't do anything yet)
8 Years Ago
Rocket factory building / interior texture progress
8 Years Ago
Events now get fired properly. Now have different event scheduling options.
8 Years Ago
FOR FUCK SAKE more shader tweak !A implementing Diogo's ghost shader stuff FOR FUCK SAKE unit prefab for ghost stuff / unitview scrip to assign team
8 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
8 Years Ago
Removed this. from all invokes as they're no longer extension methods
8 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
boost fix
8 Years Ago
more
8 Years Ago
Finds and invokes actions that should've happed between times.
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
8 Years Ago
more
8 Years Ago
more
8 Years Ago
backup/progress
8 Years Ago
more
8 Years Ago
More changes to make hunt desires work. AI for hunting in area WIP.
8 Years Ago
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
8 Years Ago
more
8 Years Ago
vertex painting grounds
8 Years Ago
more
8 Years Ago
more
8 Years Ago
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8 Years Ago
Adding time manager and a system that manages jobs scheduled for a certain time.
8 Years Ago
Rocket factory / side towers interior and staircases
8 Years Ago
Massively improved InvokeHandler hashing
8 Years Ago
vertex painting grounds
8 Years Ago
merge
8 Years Ago
grounds meshes placement
8 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
8 Years Ago
more
8 Years Ago
backup/progress static chair prop adapted from deployable
8 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
8 Years Ago
street lamp updated
8 Years Ago
Hunt desire creation from radial
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
Skins