193,003 Commits over 4,049 Days - 1.99cph!
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
skin approval + icons
fixed missing hatchet
Reapplied packed hdr and tweaked tier settings
Updated SSAO + fixed OnPostRender error
Disabled allow MSAA on main camera
Started adding Hunt Desire
Looking at doing day / night cycle
Reapplied main camera effect connections
Belief system boilerplate
skin approval + broken icons
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
Changed InvokeHandler times from AoS to SoA (performance)
Rocket factory / side tower update and staircase
tweaked territory AI thresholds to avoid territorial animals being stuck in a return to territory loop
Fixed scene view display when skybox is enabled
Updated main camera effect assignments
Probably fixed floating icons. Info panel a bit better, right click looting better.
Fixed some issues with Buttons and their interaction with Lamps
started on client separation to local/internet
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
FOR FUCK SAKE tweak shader/ UI material
Animal attacks show hud damage indicator
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Disabled offset in FollowCamera
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Automated Linux DS Build #662
Automated Linux Build #662
Fixed weapon_357 returning wrong hold type in Lua
Resizing every speedtree without care or consideration