201,991 Commits over 4,171 Days - 2.02cph!
- An exit portal is now spawned at a randomly chosen location when a mission is completed
Updating the oil barrel prefab and performing some voodoo dance
Added player wounded in chest source
Fixed servers not showing in server browser.
- Mission manager is now responsible for spawning the exit portal
▅▍▊ ▄▌▋ ▊▍▄ ▇▋ ▄▊▌▇█▄███▋▆▍▄▅▋▆
Tweaked player preview brightness
Refresh canvas sort order after showing or hiding loading screen UI
- Branched to remove PHOTON and all the shitty startup code
SkinnedMeshCollider improvements WIP
Added Igor & Elvis south turning run anims
Added wounded in chest anim
▇▅▊▆▍▇▌ ██ ▉▅▍▋▄▆▆▊█ ▄█▄▄▋'▉ ▌▇▄▇▍
Added CraftItem Action
Added CraftIntention Intention
Added CraftItem Ability
Added cached TOD_Time to World singleton (World.Instance.Time)
Human IK fiddling
- Few changes after merge back to main
created and textured test_court koinoboris
- More startup and level loading/changing changes
Refactored BeforeEditor to handle asset lists in a sensible, not so stupid noob way
Added BehaviourPlanSettingsEditor
* GitSync
* Added Weapon.GetMaxClip1()
* Added Weapon.GetMaxClip2()
* Added Weapon.GetSlot()
* Added Weapon.GetSlotPos()
Network++, Error++, Schema++
Removed all BeforeEditorTab derived classes
Added custom Editor type BeforeInspector
Added BeforeInspector CustomEditors for all data types