200,583 Commits over 4,171 Days - 2.00cph!
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- Added cash to enemy loot tables
- You can now collect cash!
- Cash value pulses when you collect cash
- Game saves whenever the game closes
Fixed loading screen music cutting out mid-load
- WIP camera zooming test
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy
Show total smartobject count in unity knowledge debug list
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session.
- Fixed a save bug
- Fixed NRE when trying to open minimap when gameplay UI is hidden
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- Added cash to LootContainer's loot table with 100% drop chance
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
- Patcher Glue impact sound
- Plasma blast impact sound effect
- Booze burner flamethrower sound effect
- Made flamethrower louder
- Switched title/town music for new placeholder.
Specials can now only be triggered when meter is charged
Switched icons
WIP message
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
All socket mods include their name in the fail message
- More audio
- Individual BaseEntities can be set to not pull the camera
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
Fixed RadiationOverlay never stopping its last sound
Added test radiation zone to CraggyIsland
DataAsset no longer abstract