195,287 Commits over 4,110 Days - 1.98cph!

9 Years Ago
5.5
9 Years Ago
FOR FUCK SAKE ocean shader
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9 Years Ago
Automated Linux DS Build #497
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9 Years Ago
Automated Windows Build #497
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9 Years Ago
Automated OSX Build #497
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9 Years Ago
Automated Linux Build #497
9 Years Ago
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9 Years Ago
Forgot to commit added files
9 Years Ago
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
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9 Years Ago
Automated Linux DS Build #496
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9 Years Ago
Automated Windows Build #496
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9 Years Ago
Automated OSX Build #496
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9 Years Ago
Automated Linux Build #496
9 Years Ago
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated Linux DS Build #495
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Missed one
9 Years Ago
Fixed osx compilation warnings and errors
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Windows Build #495
9 Years Ago
Added 32bit x86 version of Renderer.dll
9 Years Ago
Added virtually lockless texture/compute-buffer readback functionality
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9 Years Ago
Automated OSX Build #495
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9 Years Ago
Automated Linux Build #495
9 Years Ago
Added readback support for compute buffers; renamed to more generic BufferReadback; updated API
9 Years Ago
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9 Years Ago
Fixed remaining buffer readback issues in native code; updated dll Updated compute code to use multiple threads and output a predictable per-byte value Added missing GL.IssuePluginEvent Fixed compilation errors in DepthWriteToRT shader
9 Years Ago
Added native Renderer plugin with readback code Added native interop classes Updated compute test to use fast native readback Updated project to Unity 5.5.0f2
9 Years Ago
5.5f1
9 Years Ago
high perf texture readback (wip)
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latest source
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to medium caves
9 Years Ago
Scene2Prefab
9 Years Ago
Added culling volumes to small caves
9 Years Ago
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9 Years Ago
Added custom inspector for setting up culling volumes
9 Years Ago
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