195,255 Commits over 4,079 Days - 1.99cph!

9 Years Ago
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9 Years Ago
EntityManager.Reset doesn't need to go through the full entity destruction path Cleaning up Singleton/ManagerExtension init flagging, ECS reset
9 Years Ago
links
9 Years Ago
initial commit
9 Years Ago
Root dir
9 Years Ago
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9 Years Ago
FOR FUCK SAKE shader/material
9 Years Ago
Load optimisations GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead Cleaned up entity view destruction More work on player camera persistence
9 Years Ago
Looting issues fixed.
9 Years Ago
player anim source updates
9 Years Ago
Should fix inconsistent emission on some workshop skins
9 Years Ago
small polish on angry anims
9 Years Ago
added some angry/breate anims to conversations
9 Years Ago
edit to jog right player anim ( to work better when holding bottles)
9 Years Ago
Added in generic panels
9 Years Ago
unconnected the part of the shader that broke lighting while next to fire
9 Years Ago
water bottle & bota bag world model updates
9 Years Ago
Refactoring Player persistence so we don't init components repeatedly PlayerProgression refactor to use entity/asset ids in persisted data, not references
9 Years Ago
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
9 Years Ago
Fixed some missing materials on den prefabs causing NREs
9 Years Ago
Fix for misaligned leather gloves
9 Years Ago
Increase built time timeout
9 Years Ago
Socials persistence
9 Years Ago
9 Years Ago
RUST-1135
9 Years Ago
angry anims
9 Years Ago
Weapon barrel
9 Years Ago
Roles persistence
9 Years Ago
junk resources - fbx/col/textures/mats
9 Years Ago
Should fix inconsistent emission on some workshop skins
bot
9 Years Ago
Automated Linux DS Build #490
bot
9 Years Ago
Automated Windows Build #490
bot
9 Years Ago
Automated OSX Build #490
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9 Years Ago
Automated Linux Build #490
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #489
bot
9 Years Ago
Automated Windows Build #489
bot
9 Years Ago
Automated OSX Build #489
bot
9 Years Ago
Automated Linux Build #489
9 Years Ago
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
9 Years Ago
Committing some partial work on vehicle damage FX etc
9 Years Ago
loot panel
9 Years Ago
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9 Years Ago
Player camera module resets VicinityEffect reset/physics trigger cleanup Refactored entity view containers so that we get a cleaner scene heirarchy after load
9 Years Ago
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9 Years Ago
Added wrecked version of car
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Same again