200,583 Commits over 4,171 Days - 2.00cph!

10 Years Ago
Icons
10 Years Ago
Merged from main branch, that I work on latest changes.
10 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
10 Years Ago
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
10 Years Ago
Fixed the camera in Wild West
10 Years Ago
Compile fix
10 Years Ago
Unfucked sound template recycling
10 Years Ago
Only updating the correct chunks now. Seems to work.
10 Years Ago
- Added a UIManager and moved screens over to that - Gameplay screens are now automatically hidden/shown as other UI screens are displayed - Player control is now disabled when in a fullscreen UI screen - Lots of UI code changes - Gameplay UI now has a working cash display - Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
10 Years Ago
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
10 Years Ago
Removed all footstep impact FX from animals apart from sand,snow and water.
10 Years Ago
Fix ocean rendering displacement gaps
10 Years Ago
- Added correct scenes to build list
10 Years Ago
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now... - Can now quit to desktop from title
10 Years Ago
- Added a button to title screen to wipe save data incase of bugs
10 Years Ago
DistanceConsideration re-write Unit knowledge debug view
10 Years Ago
A few more skins
10 Years Ago
Quit from FE New panels
10 Years Ago
nerfed shin damage
10 Years Ago
- FIxed text overlapping for shop items with long descriptions - Added a Powerups chance upgrade to upgrades XML (effect not implemented)
10 Years Ago
icons
10 Years Ago
Don't clear senses arrays every tick
10 Years Ago
Starving effect drains health again
10 Years Ago
Merge from main
10 Years Ago
More foreach nuking in senses
10 Years Ago
- Added back/purchase buttons to shop UI - Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
10 Years Ago
- Added an outline to some shop UI text
10 Years Ago
more foreach replacement
10 Years Ago
- Cash display tweak in gameplay UI - Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
10 Years Ago
Resized/reformatted some workshop textures
10 Years Ago
Can now delete road sections. Detecting chunk updates still a bit buggy. Fixed bug with listen server bootstrapping.
10 Years Ago
Fixed some melee weapons not hitting center of the screen
10 Years Ago
Chicken no longer suffers from extreme alopecia when running.
10 Years Ago
Updated phrases
10 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
10 Years Ago
Human
10 Years Ago
Temporarily disabled billboard clouds
10 Years Ago
▋▍▊▊▉▇ ▊█▆▋
10 Years Ago
texturing lava court and lava court alpha, trying to join both together
10 Years Ago
added court unwrap textre
10 Years Ago
Going home.
10 Years Ago
Updated phrases
10 Years Ago
Ridiculous fix for flickering billboard clouds
10 Years Ago
Updated Owl win02 Added facial anim source
10 Years Ago
More GC opt, fixed some issues with pathfinding events
10 Years Ago
Merge from main
10 Years Ago
- Fixed bug with save file not being properly wiped on gameover
10 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
10 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
10 Years Ago
network protocol++ Changed branding version info to use "days since" - which is more human readable