200,583 Commits over 4,171 Days - 2.00cph!
Merged from main branch, that I work on latest changes.
Remove [RequireComponent(typeof(SmartObject))] from Item
FindItemOfType no longer use the deprecated Stockpile (uses Group+Knowledge SOs instead).
Fixed the camera in Wild West
Unfucked sound template recycling
Only updating the correct chunks now. Seems to work.
- Added a UIManager and moved screens over to that
- Gameplay screens are now automatically hidden/shown as other UI screens are displayed
- Player control is now disabled when in a fullscreen UI screen
- Lots of UI code changes
- Gameplay UI now has a working cash display
- Town portal now auto loads the current pipes dungeon test (Area1_TileSet) until I get the real mission/level loading working again with the new DunGen setup
- Title screen text changed to SPACE RUNTS instead of SPACE CUNTS
Removed all footstep impact FX from animals apart from sand,snow and water.
Fix ocean rendering displacement gaps
- Added correct scenes to build list
- Can now quit to menu from game. Game saves on quit. Shouldn't be able to save between missions eventually, but for now...
- Can now quit to desktop from title
- Added a button to title screen to wipe save data incase of bugs
DistanceConsideration re-write
Unit knowledge debug view
- FIxed text overlapping for shop items with long descriptions
- Added a Powerups chance upgrade to upgrades XML (effect not implemented)
Don't clear senses arrays every tick
Starving effect drains health again
More foreach nuking in senses
- Added back/purchase buttons to shop UI
- Purchase button fades out when current upgrade is fully upgraded or you're too skint to buy it
- Added an outline to some shop UI text
- Cash display tweak in gameplay UI
- Added a punch scale to player cash display when trying to purchase an upgrade you can't afford
Resized/reformatted some workshop textures
Can now delete road sections.
Detecting chunk updates still a bit buggy.
Fixed bug with listen server bootstrapping.
Fixed some melee weapons not hitting center of the screen
Chicken no longer suffers from extreme alopecia when running.
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions
Some GC opt in Stat+Tickable
More foreach removal in Effect, EffectSettings et al
Temporarily disabled billboard clouds
texturing lava court and lava court alpha, trying to join both together
added court unwrap textre
Ridiculous fix for flickering billboard clouds
Updated Owl win02
Added facial anim source
More GC opt, fixed some issues with pathfinding events
- Fixed bug with save file not being properly wiped on gameover
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Hardcoded material keywords where required (revert this when Unity fix their shit)
network protocol++
Changed branding version info to use "days since" - which is more human readable