194,760 Commits over 4,079 Days - 1.99cph!

9 Years Ago
Updated chase cam as well
9 Years Ago
Cockpit cam now works well in both CLIENT and CLIENT+SERVER modes
9 Years Ago
Merge from main
9 Years Ago
Added stats for day/night vision (not actually doing anything yet)
9 Years Ago
Wrote a smooth alternative spring-like implementation for the vehicle cockpit view, removing the need for a rigidbody. Note: Only works perfectly in true CLIENT mode.
9 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
9 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
9 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
9 Years Ago
AI trucks have ghost mats
9 Years Ago
Merged ghost truck
9 Years Ago
Removed pathfinding asset
9 Years Ago
merge into prerelease protocol++
9 Years Ago
merge from prerelease
9 Years Ago
updated LODs so you can see barrels from farther away roadsign armor jacket now requires roadsigns added procedural junkpiles that spawn in fields
9 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
9 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
9 Years Ago
Auth fix
9 Years Ago
Cherry picked terrain shader optimizations 17230
9 Years Ago
Shader variants
9 Years Ago
Project cleanup
9 Years Ago
Final dockwalls - models/LODs/Cols/Prefabs
9 Years Ago
Missed a bunch of adds
9 Years Ago
Updated Unity PostProcessing stack Added Unity NavmeshComponents DynamicDOF, MoodOverlay support new PP stack Refactored some options stuff to support the new post processing stack Merge stuff
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Updated AI - can slow to target Handles short paths correctly
9 Years Ago
merge from main
9 Years Ago
combat fades
9 Years Ago
more shader stuff
9 Years Ago
new death sound
9 Years Ago
Morte posix compatibility
9 Years Ago
new death sound wip
9 Years Ago
Merge from main
9 Years Ago
Pooling optimizations
9 Years Ago
Forgot a !
9 Years Ago
Tracker portrait first click selects, second click follows
9 Years Ago
UI tweaks
9 Years Ago
Tracker tweaks
9 Years Ago
Moved hair/eye data to Human out of HumanView
9 Years Ago
Show workshop weapons in player model's hands
9 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
9 Years Ago
Weather controls
9 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
9 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
9 Years Ago
OSX workshop crash fix (speculative)
9 Years Ago
NRE fix
9 Years Ago
Cave 7 missing tunnel segment
9 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
9 Years Ago
Merge from main