200,093 Commits over 4,140 Days - 2.01cph!
Moving a list creation in ConsiderAsResource
Begone, foreach in UnitDecisionMaker
Framework update
Double change fix
Rock now transitions to the holding position before re-stricking
Added floor definition loading and saving.
Fixed crash caused by UnitDecisionMaker bad nested loops
Added AbilityPlanData
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
DecisionContext constructor overload with bp and target
finished animating cc cloth and started on temple max
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
Jack O Lanterns require 2 pumpkins to be crafted
Wood signs placement sockets accuracy
Tweaked window frame cull distance
updated vm rock source anim file
Fixed some potential leaks
Removed the unit interactions ui widget
CameraParticleFX boilerplate
Switch to 5.3b3 to test bootstrap refactor.
Remove vehicle physics asset and vehicle player code.
- More Timmy Turrets phase 3 code + anims
Master workspace max file backup.
- Phase 3 laser positioning anims
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
Fixed water refraction
Fixed warnings in DoF shaders
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
loot tables, phrases, manifest