200,046 Commits over 4,140 Days - 2.01cph!
Switched off debug replay mode
FOR FUCK SAKE WIP boss room
!A factory asset
FOR FUCK SAKE turret gloss
FOR FUCK SAKE turret prefab
- Updated prefabs
- Halved the health of beer taps
- Object pooler just always returns a new object for now
- Rebuilt prefabs
- Increased speed of spikey thing
- Added an OnDestroyEntityAnimation which can be used to trigger entity state changes/animations on a list of entities when the obejct gets destroyed
- Changed beertap room fight so wall turrets spawn after each tap is destroyed
- Reorganised mission scriptable object folder to split normal missions from boss missions. (still under seperate Area folders)
- 3rd and 5th missions of an area are now boss fights, rest are normal
- Bosses are now only generated on the 3rd mission of an area, so there'll be a boss fight after every 2 normal missions, through all the areas.
- Added BOSS text to mission generation screen to show the third mission will be a boss fight
Network Level loading / bootstrap.
Created EditorSettings MenuItems
Removed old bootstrap stuff. Project settings stuff and old scenes.
switched the test bootstrap scene to be the main one now.
- Increased LootContainer's shield drop chance to 7%
changes to rock projectile
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
Water Impact VFX for all animals and player.
Automated Linux DS Build #16
In-engine character renders.
FOR FUCK SAKE boss room
!A model/animation
FOR FUCK SAKE wall turret prefab and factory room with correct collision/minimap display
Fixed numpad keys changing graphics setting when typing in chat etc
Reorganised city folders.
- Moved the boss to the 2nd mission so people can try it out more easily
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
- Added anim event to launcher eject anim for when anim for camera shake
- Reduced size of TT's projectile
Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
- Turretts typo fix in mission tracker
Fixed rotating nodes in MusicBox, added some basic instructions
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Should fix the +-* thing proper